Dev Log #28: Energy Shields

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Hickey R☮adhead C.L.I.T.T.on 9 de fev às 18:05 
and i would shit my pants if there was co op
Hickey R☮adhead C.L.I.T.T.on 9 de fev às 18:05 
add psi auto slow regen, better tactics such as hiding behind certain objects and firing from differnt postitions (standing, crouched, prone) as well as aiming for selective body parts
seraphimblade 5 de fev às 16:33 
^_^ sweetness! Take your time, it's gonna be awesome!
Styg 5 de fev às 11:36 
@seraphimblade I would like to have it released by the end of the month. Emphasis on "would like". ;)
seraphimblade 4 de fev às 18:19 
Cool! Nice work Styg!
Energy shields sound wicked. Gotta get my hands on one ASAP. Do you have an expected release date for the next major patch's implementation? Not to the exact day, I can understand you're hard at work, but a general idea?
Styg 3 de fev às 6:48 
@arsenip It will be available in the next version. Like with the previous update, I will state it explicitly when a new major patch is released. ;)
arsenip 3 de fev às 6:12 
Nice job :D Is this implented already or will it be up for testing in the next version soon? Can't really make it out from this post.
arclightshock37 3 de fev às 0:39 
Yeah, I imagine it would be. Keep up the good work regardless, looking forward to more.
Styg 3 de fev às 0:16 
@arclightshock37 I'll give this some thought after release. The amount of work it would take to bring the editor to a state where I would feel comfortable releasing it to the public is quite substantial, though.
arclightshock37 2 de fev às 17:35 
Awww man, been looking forward to Core City. Oh well, this looks pretty neat and I'm very glad to see traders will be a bit more lenient with what they'll buy while still remaining themed. More than anything though I'm looking forward to the game world getting bigger. I've been wondering though Styg, do you intend to release a tool once the game is complete that will allow players to build their own areas by chance? I could totally see a steam workshop for this game filled with small maps, mini games, challenges, and puzzles built by other players. (I probably should ask this on the forum instead now that I think about it.)