Assault Android Cactus blasts her way onto Early Access!

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Thri11Ki11 2 Set, 2013 às 15:24 
I just finished the demo in full. Unlocked the extra character and loved it.
One suggestion that "nukarmer" stated about having actual levels I agree with.
Even if it's just a level-link-level style design (ala Smash TV) if would feel like there is more progress being made in the story mode.

I also understand it's just a demo of an in-development game and for that I have to say you are doing a great job

Also thanks for making this game Win/Mac/Linux. I love playing indie games on my Mac and this one ran perfect with a Xbox 360 controller and some bumping headphones.

I've already got a PS4 pre-ordered so may wait to pick this game up with it at launch but am also wanting to support indies that support Mac/Linux.

Keep up the great work!
Divinelite 2 Set, 2013 às 3:29 
I'll wait for PS4/Vita version, keep it up ^^
in the meantime, will try demo
Strawberry Mine 1 Set, 2013 às 23:24 
I did not bought your game cause there was no way of changing the keybindings and I use E,S,D,F to move, meanies
Qalor 31 Ago, 2013 às 15:08 
This reminds me of Smash TV in several ways (levels with various configurations and blockers, temporary powerups, and of course twin stick mayhem). This is a very good thing.
[Xfire] WonderGamer 29 Ago, 2013 às 20:15 
You're stating that there are dynamic levels. Does this mean that maps are randomly generated (or randomly shift; conclusion made after viewing your video)?
nukarmer 29 Ago, 2013 às 11:40 
just played the demo and it's really fun and crazy, the shooting, the movement, the enemies and the art style are great! but I'm afraid that these cool gameplay mechanics are going to be "locked" inside relatively small arenas with waves of enemies. I do feel that actual LEVELS would do the game more justice than that. but maybe it's just me.

anyway, please, think about making levels instead of arenas. at least for a sequel?
Kiryun 28 Ago, 2013 às 22:38 
vesy coool game :)
thx!