Hi everyone! We lost a bit of momentum last month but we're trying to build up steam again with new enemies and levels and tuning!
New enemy type - "Reaper"
New enemy variant - fido-that-drags-you-around
New enemy variant - "Bubbler"
new visuals for Heat (world 3 - 3) Also a slightly reworked level design. Enjoy being chased by a flamethrower on shiny floors!
new whitebox level Relay (world 4 - 1) (replaces the whitebox level Pillars)
new whitebox level Repeater (world 4 - 4)
Assembly and Focus have been rebuilt with the new enemy types and rebalanced to represent a better progression through world 4 - as a result their leaderboards have been reset
New music for world 5!
Cactus now crash lands in the hangar, instead of getting caught on a hanger
Red Bombers no longer attempt to beatbox while inside black holes
The AI will no longer attempt to use your Pro Mode settings during Attract Mode
slightly more lenient chain extension rules for end of waves during local co-op
many tweaks and rebalances
When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
"Music Walls" still don't display anything when Music volume is set to zero.
Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similiar, and we are working on a proper fix
Shadows are missing on certain integrated videocards under Linux