It's time for another Delver update, and this is a fun one!
Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.
This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.
This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!
We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D
To finish things off, we've been working with the super talented Derris-Kharlan
to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud[soundcloud.com]
- New dungeon room generator used in dungeon floors 1 & 2 to start with
- Some new music, and random track picker system
- More stuff, for you to find on your own
- Shooting a wand on a moving platform no longer teleports you to the floor below