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Kingdoms Rise

Profil _

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Duyurular _
Video Highlights of this Update

-Purge spell
-Area curse spell
-Arcane Armour spell
-Berserk spell
-Soul Pin spell
-Chain Blast spell
-Dash spell
-Firecircle changed to consist of multiple pulses
-Trap now blocks 50% of sword damage taken from behind and return 20 damage
-Put finishers back in game
-Make sword drop when ragdolling
-Countdown for starting a duel
-LMS round announcer
-LMS round end slomo
-LMS round summary
-Achievements are now all hooked in
-Made MMR more reliable
-Added experience system players now must get experience to unlock and use spells and weapons
-Added particle effect to throwaxe when attached
-Added HUD to show who is currently talking with VOIP
-Added changeable VOIP button
-Explosion and sword scrapes now leave marks on the world
-Buy menu changed to more correctly show spell categories
-Buy menu spells that have never been purchused now appear as "new"

-Moved to a new version of UDK
-Fixed the ai bots in target range
-Fixed disarm hits while you're plane shifted
-Fixed being able to roll and teleport in the middle disarm
-Fixed rolling and disarming bug
-The health amulate now gives +2 health per second
-Fixed parry lock fainting - when a swing gets locked it can no longer be cancelled
-Fixed kills not showing in survival mode
-Fixed getting +1 Ammo and not getting your passive amulet power back
-Getting +1 Ammo now returns model to players back
-You can no longer gain more then the maximum ammo for any disposable
-Fixed killing with Ice Spike Stealth Icon Appears and console says "hit with trap"
-Fixed icespike spawn indicator not dissappearing sometimes
-When an icespike is unable to spawn the cooldown will get reset so player can retry
-Fixed swinging while changing spells
-Fixed being able to change sword without dieing exploit
-Fixed sprinting while using ALT camera
-Fixed chat appearing twice when typed
-Fixed player being able to dash away after a sword action
-Shortened the time in which swords can clash in the middle
-Fixed icespike preventing actions a second after spell is cast
-Fixed icespike not blocking Push
-Fixed using Plane shift after certain actions such as teleport/attacking/rolling/jump attack/parry causes phase shift to end the duration of the spell earlier than held
-Fixed shield still visible when in phase
-Fixed Fire sword particles are still visible while in phase
-Fixed Parries and clashes causing sparks to appear somwhere else on the map
-Increased pull hit size
-Fixed Server browser entering twice after a refresh
-Fixed chat not being able to type all characters
-Fixed spell silence icon not appearing correctly
-Removed idle kicking feature
-Fixed font problems
-Made MMR more consistant
-Server browser automatically refreshes when opened
-Removed the 3 from LMS scores
-Changed MMR system to give/take less maximum MMR for wins/losses
-Fixed fireball sometimes getting perminantly stuck to players hand
-Fixed special ammo not showing correct ammo
-Fixed silence spells not displaying correctly
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