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Kingdoms Rise

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Key Changes explained in Video;
https://www.youtube.com/watch?v=6LKo8QnmzoE

Changelog:

-Totally remade sword system to use traces for hit detection
-Timings of parry, combo, parry locking have changed slightly the system is in general slightly faster paced
-Ground-up remake of All Menus and User Interface
-New HUD
-HUD now shows a Log of incoming damage
-New Game mode: Team Last Man Standing
-Full controller support throughout the entire game
-New survival mode with AI note: It is possible to play this mode multiplayer although it is balanced for single player so we are not hosting any servers for it
-Easy, Medium and Hard training bots in the tutorial level
-Attack-Inversion button now works (M&B Mode)
-Attack and Parrying dashing have been implemented as features (press attack/parry and roll to do them)
-New context specific death animations
-Sword and shield added as a new sword type player gets a shield that doesn’t require direction to be set
-Dueller sword added as a new sword type basic sword with no modifiers
-Hammer added as a new sword type low damage with large knockback
-Wooden sword no longer does knockback
-Added game mode round start music
-Totally removed the quake voice
-Made a new round end camera
-Added a head explosion in the event of chop headshots
-Added swing and parry power indicator to HUD
-Player now have a maximum rotation rate to prevent helicoptering
-Added an eight direction walk node to improve walking animation
-Made combo attacks slightly easier
-Added Wooden sword sounds
-Fixed cloth not colliding with player model
-Smoothed the sword angle acquiring code should no longer feel like you get locked into an angle
-Added game blur while in menus
-Fixed decapitations (head now spawns)
-Made player able to swing after casting pull
-Fixed not being able to join servers from in-game
-Fixed post process effects getting deleted to early on round end
-Increased arrow sticking time
-Dual mode is now based on kills and not score
-Increased duel kill limit to 15
-Fixed TDM rotation time bug
-Scoreboard correctly shows who is alive and dead
-Changed the players look offset to look up slightly higher
-Fixed idle face animations not working
-Fixed skill animation overriding sword animation
-Improved player movement replication to fix jerky movement on replicated server
-Added high ping warnings when lagging
-Fixed phase shift ghost bug
-Fixed double teleport going nowhere bug
-Fixed Fireball, Iceball, throwing knives anim getting cancelled early
-Attacks and Parries will not fire off as soon as possible if player is still holding button maximum 1s
-Fixed team colors getting saved into players loadout
-Improved Graphics and SFX
-New Armors

Known Issues
-Keyboard and Mouse control re-binding not working
-Game crashes on disconnect button pressed
-Decapitation head is always male
-Chat box can fail
-Some button texts are wider than the button
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