Door Kickers is a smashing top-down tactical masterclass, with enough missions to shake a nightstick at, randomised enemy placements to add further variety, and a bundled level editor allows devious designers to create their own maps and missions...Door Kickers is a complete package of planning, panicking and policing.
Just when you thought you absolutely need that game that's on sale, here’s some new stuff for your Door Kickers. A LOT of fixes, but a new campaign too. Don’t worry, its a short one, or so it seems at first sight.
It shouldn’t be too hard to finish it, right? Well, then … the first person to send us a screenshot with the “Terror at Sea” Campaign Victory screen, in Iron Man mode, wins a trooper portrait and a limited run Door Kickers T-Shirt. Mail the screenshot to email@example.com.
Now for the actual patch briefing: --------------------------------------------------------------------------------------------------------------
New Features: - New campaign: Terror at Sea. - 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here. - Can now compare stats for weapons/armor/shields with the ones currently equipped. - Campaign missions can be replayed as long as you don't play the next mission in line. - Added "Delta" Go Code for all those that plan ahead. - Two new ambient music tracks. - Sniper: use TAB key for cycling between visible enemies. - Added a "keep previous plan" checkbox in deploy screen. - Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier. - Added campaign restart button. - Added "how to play" video for Snipers. - Red screen border when HUD is minimized and game is paused. - Game will auto-restart when changing active mods or window resolution. - When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled. - Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though. - In-game Mods menu now has filters to help you browse more efficiently.
Fixes: - Campaigns sometimes not finishing. - Bug where trooper would go inside a door after lockpicking it. - Breaching charge waypoints disabling themselves. - Bug where trooper would kick doors while looking the opposite way. - Deploying on maps with no deploy zones is done with the current equipment, instead of the default one. - Can no longer interact with bystanders. - Reload commands cancelling orientation commands. - Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft). - Bolt cutters no longer show up for for Breachers when they don't have it equipped. - Broken backgrounds for "no intel" maps. - Some replays were impossible to export to video. - Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.). - The random killhouse generator will generate *at least* a room. - You no longer need to retrieve ALL dope items to get three stars. - Increased timeout values when connecting to Steam Workshop.\ - Fixed enemies destroying dope even when stunned. - Tooltips now show key shortcuts (if available). - Out-of-screen indicators not correctly aligned for certain game resolutions. - A bug related to restoring a plan that had hold/move waypoints. - Enemies not patrolling on paths on floors other than the starting one. - Linux/OSX not detecting conflicts between mods. - Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay).
Have fun, keep eyes peeled for new game content coming out this December :)
Hello people, Based on your feedback/reports, here's patch #2. If everything goes right after this one, we'll be taking our time to release a bigger update, keep posted for news!
Game version 1.0.2 Features: - You can now move arrested enemies and secured hostages between map floors. - Increased maximum path length. - Stars from random maps are now usable.
Fixes: - Some Steam Achievements related to campaign not working as intended (e.g. Hardcore). - Crash when changing map floors with a Stealth trooper deployed. - Exporting replay to video resulting in videos without sound. - Crash/bug related to older mods. - Some random generator maps having misaligned doors/objects. - Missing descriptions for Tazer/Shields. - Removed single-plan challenges for multi-storey maps. - The stealth “Fire” button also shows up for suppressed pistols. - Fixed random generator not working when manually editing the seed with certain values. - Fixed an issue (one of many) with Creative X-FI sound cards that could lead to a crash. - MacOSX: fixed black borders on some objects. - Linux: fixed freeze when clicking URL buttons.
We issued a patch that fixes some small annoyances and bugs, based on user feedback. If you run into bugs/crashes or would like to share any other kind of feedback, make sure to let us know by email – devteam (at) inthekillhouse (dot) com
Features: - Colored paths option.
Fixes: - Fixed two crashes. - If you choose a resolution that is not supported by your monitor, the game will now revert to the default one, instead of not starting anymore. - Campaign sometimes not finishing even though all conditions have been completed. - Campaign rewards not being calculated correctly. - Effects bugs when switching between map storeys. - Explored areas are no longer reset when switching between storeys. - “Bored” sounds are now played MUCH less often than before. - Hidden camera controls visible from other floors in multi-floor levels. - Removed an Executioner from a mission with no hostages. - Fixed some silenced weapons (HK45-SD, P226-SD, HK416-SD) not fully working as intended. - Added some missing weapon descriptions - Corrected missing sounds for HK416D10SD. - Various map bugs.