Today we celebrate the launch of Door Kickers on iPads, which is a big milestone for us and a project we had in mind for a long time. But since you are reading this announcement you obviously are a PC player and want to know how this affects you. Here are the quick facts:
Door Kickers iPad is the exact same hardcore game you know and love, but has the interface adapted for smaller screens and touch controls
The game supports cross platform saves compatibility. This means that you can game on the PC when at home… or at work, export the save and continue playing on your iPad! No need to start from scratch on the new platform, you will use your elite squad from the PC.
The iPad release brings a new campaign and 2 new weapons. These have also been added to the PC version via patch 1.08.
One of the new weapons is the suppressed Six 12 shotgun, available to both breachers and Stealth troopers. It should open up some interesting tactical options.
Using the iPad you can show your awesome tactical skills to your buddies.
Most importantly, development on the PC continues.
Update: Since April the 1st is now far in the past, I'm adding this clarification for the late readers: DoorKickerZ doesn't really exist. There are no zombies in Door Kickers. This was all just an April's 1st Joke :)
You guys have constantly asked us about the next update. Now, after years of silent and selfless work, we are ready to reveal it - the Door KickerZ is real!!!
It’s been 2 months since the conclusion of the “Terror at Sea” campaign, and a sinister sub-plot comes to light. The police have failed to locate and disarm a deadly nerve agent dispenser hidden in the belly of the Luigi Balauro, and it has contaminated the waters of Nowhere City Harbor.
Now, the fruits of your bad performance come to life - the deadly Zombies attack!
Note: If you have actually disarmed the device during your play of “Terror at Sea”, you will be unable to run Door KickerZ. It just wouldn’t make any historical sense, would it? We’re sorry for any inconvenience. No refunds.
4 new enemy types: Basic Zombie, Covert Zombie, Ghillie Zombie and Chalk Outline Zombie
dynamic zombie generation based on realistic simulation of a made up nerve agent
“Are you mad?” confirmation screen when pressing ESC by accident on the Mission Failed Screen.
Bonus: All Zombie requests will be deleted from the forum
To counter the Zombie threat, your troopers receive access to special gear:
6 new weapons including fan favorite Mac-10 and Armor Piercing Mp9.
Whatever bullshit armor the Juggernauts were wearing.
3 new gear pieces including the often requested Live Chicken Decoy!
Door KickerZ is the official sequel to the critically acclaimed and highly successful SWAT command game Door Kickers (with an s). Coming to Win / Mac / PC in mid 2015.
Since we suspect you finished three-starring all available maps, here is the concluding part of the Winter update to help you get through the tactical drought:
Features: - New campaign (longest one yet!).
- New scenario type: Robbery in Progress.
- 9 new weapons.
- 1 new enemy type.
- Added 3 new editor brushes (erase background / white / shadow).
- Added 16 new Steam Achievements (entry-level ones).
Fixes: - Replays sometimes getting desynchronized (bug introduced in 1.0.3).
- Saved plan sometimes being deleted.
- Campaign Won screen showing when losing all troopers.
- Troopers sometimes going through doors without triggering any action.
- Crash related to some mods.
- Improvements/tweaking to existing equipment.
- Crash when resizing map to a certain size in editor.
Enjoy the new content!
Don't forget to let us know what you'd like to see in the future from Door Kickers (we promise we have something new and awesome cooking for you!).
What’s most important, we’ve delivered to you and got the game out, and we are currently enjoying a steam user rating of Overwhelmingly Positive. It’s not uncommon to see happy users with 50+ or even 100+ hours of gaming time, and all this confirms we must be doing something right :)
The workshop and modding scene are very active, and the release of the improved mission editor makes creating maps from scratch completely possible.
What’s next for KillHouse Games? We’re obviously not done with Door Kickers and Update 1.06 is almost ready for full release. But even after that, we have new features in mind, new campaigns to write and new threats or tools to throw at you.
Bigger things are also coming. Bringing multiplayer to Door Kickers, porting Door Kickers to other platforms, as you requested, and even moving Door Kickers to other places in the world. Nowhere City is a homely home, but we’re wondering how they call their double taps in, say, Russian? And who knows Mp5s better – the Germans or the Brits?
Those of you that follow our interviews also know we do have some plans for Door Kickers 2, and even another project. Decisions and plans are to me made but you’re probably going to see more than just Door Kickers stuff from KillHouse Games, next year.
So here’s to 2015 and here’s to you – our awesome community. You took us from 3 guys with a fun prototype to a solid team with the best tactical game on the market.