New update, modders read here!

22 Rate up
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♕ Just Do It ♕ Aug 22, 2014 @ 4:09pm 
Can I just say How impressed I have been with this game's devolpment its been a plesure playing it through alpha and beta cant wait to see 1.0 and beyond. Thanks for the great experience!
Pintea Aug 18, 2014 @ 5:44am 
@[TDNL]SiC Yes, all mods should be updated, even though they may very well be OK.
For example most weapon mods should be OK, unless they overwrite whole game files (like equipment.xml)
Pintea Aug 18, 2014 @ 5:43am 
@mad-stitcher Go to Documents/KillHouseGames/DoorKickers and delete options.xml (it will reset all mods you had active)
Brother-Captain Argentius Aug 15, 2014 @ 4:58pm 
my game wont work anymore after this update
[TDNL]SiC Aug 15, 2014 @ 7:23am 
It seems to me every mod needs to be updated since the mod.xml file requires the game version to be entered, and without that all the mods that haven't adjusted that number show up as very likely to cause crashes etc.? At the very least it will cause mods to be deactivated by default, which isn't desireable.
Pintea Aug 15, 2014 @ 1:05am 
@OMGkitties you need to restart the map in the editor.
Peach Butt Aug 14, 2014 @ 2:22pm 
When i delete walls in the House on the Hill level, it still leaves black bars, how do i remove those? I'd love to build my own houses like all the way, not use the default wall places. thanks in advance
Pintea Aug 14, 2014 @ 2:21pm 
@bizkit_109 It doesn't look like we will have the time to do it before the final game. Will have to wait until a post-release patch.
bizkit_109 Aug 14, 2014 @ 1:48pm 
Does that mean you guys wont be adding in multiple floor missions?
bogdan1807 Aug 14, 2014 @ 12:30pm 
Damnit, I've read smoke grenade like three times! :))