Door Kickers was conceived to put real life CQB tactics and operations in an easy to understand
form, to teach the general public by letting them try their hand at tactics and see first hand what works and what doesn't.
And to have a lot of fun doing that.
As expected, the fixed top down perspective proved ideal for quick assessment of building layouts and sight lines. And to plan troop movements. Or to show real troopers how they should move - as some of our users already did
. No, we won't give names ;)
We knew the game had training value, and now have found the perfect partner to make it happen. Enter BlackFoot Studios
- the studio lead by John Sonedecker
of Rainbow Six / Ghost Recon fame. With their experience in developing tactical shooters for the general public and serious software for the military, they are in perfect position to shape our game into a training tool.
You can read the full announcement here: http://www.blackfootstudios.com/blackfoot-studios-enters-partnership-with-killhouse-gamesinc/
What does this mean for Door Kickers and how will it affect our development? In short, there will be no ill effects to our game. Features and technology that are needed for the MIL/LEO version are based on the game, so development threads go together. Don't worry, KillHouse Games stays focused
on technology and making the best game experience possible
, for you, our supporters.
Now should we find in this new ways to add realistic features to the game, we're sure nobody will complain :)
Your DevTeam @ KillHouse Games