Fixed a rare circumstance where controller support would be disabled on the Steam version of the game, with no obvious way to turn it back on.
XInput (XBox 360) controllers can now be detected even if their DirectInput drivers are not currently functioning.
Added a new Setting that disables up+attack=spear throw, instead requiring a separate button be mapped for spear throw, to prevent accidental spear throws by players who prefer to use a separate button.
Added a new Setting that disables down+jump=dodge roll, instead requiring a separate button be mapped for dodge roll, to prevent accidental dodge rolls by players who prefer to use a separate button.
Up+Attack (Spear) and Down+Jump (Roll) shortcut buttons are now mapped to controller buttons in the default control scheme.
Camera no longer resets to close-up zoom when change maps while have the toggle zoom option set.
Using Alt+Return in Full Screen Windowed mode now goes to a normal window instead of immediately switching to Full Screen mode (which made it look like nothing happened).
Fixed a few minor visual glitches.
Fixed a frame rate hitch every 1.6 seconds, seen only on low-end systems that did NOT have any game controllers connected.
Completely new graphics engine based on DirectX 9 to resolve compatibility issues with some systems. The original DirectX 7-based graphics engine is also still available just in case anyone has issues with the new one.
Graphics Options menu overhauled and includes more options such as selecting graphics engine and manually overriding full-screen resolution.
New Leaderboards added for best time for every individual World/Path combination, along with an updated menu for selecting which Leaderboard you want to view. Unfortunately existing time records can not be copied into the new leaderboards, so all you speed runners will need to do one more run for each World/Path combination in order to register your best time.
Leaderboard results that come back as blank or [unknown] names will now try again until they get a proper name back from the Steam servers rather than just staying blank until you exit the leaderboard and try again.
The timer for individual World time will no longer start from pressing the camera zoom-out button at the start of a World. You must press a button that affects Volgarr (movement, attack, jump, etc) to start the timer.
Fixed a very rare bug that could cause a spear platform to float in mid-air (by having it form at the exact moment that the object the spear hit is destroyed by other means).
Added command-line options to force renderer (-dx7, -dx9, -dxlevel 70, -dxlevel 90).
Added command-line option to force full-screen mode (-fullscreen).
Added command-line option to delete all data the game stores locally, which can be useful to reset all settings if the game worked the first time but then has problems later (-reset).
Super Puzzle Platformer Deluxe is 50% off ($3.99) this week as part of Steam's Weeklong Deals. Now would be a good time to begin Super Puzzle Platforming if you haven't tried it out yet. All the cool kids are doing it.
And if you already have SPPDX, we've added a new outfit, a new level, and a bunch of other new stuff to the game. You'll love it...we promise.