Spacebase DF-9

Spacebase DF-9

New info on Alpha 2 on

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Nartu Fody Nov 7, 2013 @ 8:01am 
Sounds awesome! Love the idea of Garden Zone. Can't wait for the new update.
davis.brian88 Nov 5, 2013 @ 3:08pm 
If you would read the full blog post you would see that they are fixing technicians.

The spacing slugs/raiders bug is a problem though.
RipOffProductions Nov 4, 2013 @ 9:48am 
I have not played the game myself, but I have watched enough Let's Plays to see that the Techncian is broken, I will not buy the game 'tel this is fixed.
Technoskald Nov 3, 2013 @ 12:18pm 
I'm enjoying the game tremendously and have about 10 hours in it so far, but I tend to agree that Technician and Security AI is very broken right now and makes it difficult to test and have fun in its current state.
Autistic Spence Nov 2, 2013 @ 6:18am 
stop adding new stuff and fix all the issues first because longer people are having problems with the game less people will buy it also for a game witch is £18.99 it's a waste of money specaily with all the problems with the game. All i'm saying is JUST FIX THE DAMM PROBLEMS FIRST!!!!
Fenrir Nov 2, 2013 @ 5:58am 
"For Alpha 2, the most signficant new things will be Food and Hunger. Citizens will get hungry, and you’ll have some options for how to keep starvation at bay. Food Replicators satisfy hunger in a basic way, but citizens are most happy eating prepared meals in Pubs. But where does this food come from? It’s grown, in Garden Zones by citizens assigned to Botanist duty."

Great, now technicians will suck even more at keeping everything fixed!
Ddancer Nov 1, 2013 @ 3:38am 
Why not having more options for the rooms? Maybe a Command module, to build Radar and scan space... Weapon module where to store arms, workshop where to fix and build external vehicles and tools...
Having a chain of command beteen crew...officers, Commander etc... more item to improve morale, showing a morale status for each crewmember...
Ironclad Oct 31, 2013 @ 4:09pm 
One thing I've noticed we do need more than additional resorces to manage (tho I'm not complaining we have more fetures to play with), is overide options for character AI. I'm not talking pick up and drop wear you want em 'a la' Sim-Hospitol, more an option to tell them catagoricaly "Return to base now" "Stop current task now" "Mine/build/demolish/maintain/pick up that specific thing now" and more things to that affect.

Also perhaps a tweaking to there AI that makes them less stupid regards there own survival eg: Standing playing a hand held while the room is depresurising and then dieing when there was a functioning airlock with suit locker right godamn next to them, which they could have used in plenty of time before all the air vented. Note: I'm not refering to people being sucked out by a breach, it's still not 100%, but I like how deadly it is, it should be fast and very hard to save people from.
U-48 Oct 31, 2013 @ 2:59am 
Sounds cool !