Spacebase DF-9

Spacebase DF-9

Spacebase DF-9 Alpha 4: "The Terrible Secrets of Space" released

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36 Comments
MadTinkerer 8 Mar, 2014 @ 6:10pm 
Three complaints, one a bug, one issues with the AI that may or may not be a bug.

1) Citizens starving to death in the cafeteria. When all of the tables are filled, and ample bartenders are assigned, everyone will freeze in place until they starve to death or "nudged" by the player in some way that the tables are not filled.

2) When a floor panel is destroyed, builders will not make it their highest priority, when it obviously should be. When there is a HOLE IN THE STATION EXPOSED TO SPACE, builders should stop anything that they are doing and fix it, as long as doing so does not endanger their own lives.
l'Original 19 Feb, 2014 @ 6:33am 
UrzaMTG: Try a lower stellar density (normal should be okay) for those strikes to not be so much of a regular danger at the beginning. Sometimes a base is just unlucky and probably never meant to be.

When you have your refinery built and running, make another airlock out of debris range of the first and delete just the outer door from the first one. Keep the original airlock as a spare, emergency airlock - this helps to also take your base entrance off of the first life support room, which helps for defensive reasons and sealing off compartments in case of fire. In case of breach of your (new) main airlock, set a builder to build the outer door of the spare to pop out and patch up the hull.
UrzaMTG 15 Feb, 2014 @ 9:58am 
I don't know if this was an existing feature, but now debris fields can breach the hull. This is sort of nice, except for when it's early on in a base and you haven't even had to the time to build alarms to keep people out of the room. Or when it breaches both the tile in front of the airlock and the airlock door, making it impossible to fix the damage and impossible to make another airlock because you can't leave the base.
Leor 15 Feb, 2014 @ 4:31am 
"Terrible" - good name. Version totally unplayable. Much worse than previous. Did you tested your game before version release?
gsPotato 14 Feb, 2014 @ 7:41pm 
This game keeps getting better and more difficult. Still waiting for a medical and or transportation/trade bay.
†<CC><Wash 14 Feb, 2014 @ 3:36pm 
All of my residents are very sad now and wont do anything. I have 18 technicians right now and I can't get one to fix an oxygen recycler. Everyone is very sad no matter what I build or do causing them to do nothing. Would like builders to work chronologically instead of whatever they feel like.
AzarinIsard 14 Feb, 2014 @ 2:41pm 
Considering there isn't any way of us setting save games at key points, e.g. once we've got a fully functioning station to go back to if we hit a disaster, these issues have made the game almost unplayable. I've spent a few hours now and have had to restart several times due to various build issues stopping me from getting my base established.
AzarinIsard 14 Feb, 2014 @ 2:41pm 
Some fun new features, but there's some bugs making things almost unusable.
1) Builders like building themselves into a room, and then refusing to build the door. Waiting until they die, or a already free builder builds the door for them. I somehow managed to get my first 3 people stuck inside the rooms I pegged out for airlock, life support, and refinery right from the start so that rather than install the doors they'd all rather die.
2) For some reason, ships stopped stopping by with new citizens and I had to ditch my Starbase and start again.
3) While expanding a room, everything was airtight but something happened instantly setting my entire station's oxygen to 0. Everyone died.
4) Maybe this is a feature, but now I've noticed new citizens don't arrive once everyone else is dead making this game a lot less forgiving.
xFaTE 14 Feb, 2014 @ 1:50pm 
My opinions:
- Technicians should repair and check important stuff more often like life support
- Builders should do either chronological builds or important stuff at first
- AI improvement in outter space regions
- remove sleeping bug, really disturbing!
- Botanists should check more often their plants
- Specialists who can work only in one room should stay there more often (pub,botanic,science)

If the AI doesnt get better it is quite impossible to have more than 30 people.
I survived only 10-20 min with 30+ but upto 25 its possible
Hope it helps
xFaTE 14 Feb, 2014 @ 1:50pm 
The latest update has interesting things in it, but the bugs got a lot worse...
At first does the research team do anything? Dont see it.
But here is the bug list:
- 2 out of 3 got stuck in asteroids after new spawn
- AI got worse! Builders go out of the room after 2 builds and come back building?
- Builders AI is worse at removing outter space bases! Someone even got stuck in a wall that was not built? He was blocked by another builder.
- Sometimes one thing needs 1000 years to build, there is no chronological order, kinda sad.
- Technician repair when they feel like it? Very sad AI
- Botanist behave like technicians, letting every plant become sick!
- When "rain" of asteroids fall in the residence room, the sleeper timer always goes back to 4 min if they wake up! Very disturbing!
- Outter space guys behave sometimes very strange if they want to come in the base.