Skullgirls Patch notes 2-11

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C-Bus Great Sage Feb 14 @ 4:25pm 
that's stupid...Why make her the only character with a mechanic to get out of baited bursts? that makes it slightly less demeaning and less punishing.
EVOLUTION2014 Feb 13 @ 12:39am 
@render Thank you, Sir Render. My code thingy finally came in. Hope everyone enjoys the game even more now!
render Feb 12 @ 6:20pm 
@PurplePonyRobot - here, read this. It'll tell you everything you need to know:
EVOLUTION2014 Feb 12 @ 11:39am 
@render Where? What kind of message and where does it appear?
EVOLUTION2014 Feb 12 @ 1:16am 
If I may ask a stupid question because I have the need to. For those of us who bought the previous PSN release and can get it free, how do we? I go to the buy option(using the same account I bought SkullGirls on) and its just lists the games price. Does it require the demo download first? I have the downloading at the moment.
Kit ßallarɖ Feb 11 @ 8:32pm 
@Science: It was a large AoE attack and when done on your dead Team mate's body, you will rez them with ~25% health, hopefully giving you an edge in the fight by bringing back one of your good chars. Technically the easiest way to use it is to grab your foe while standing on your partner and Grab, following up with the Rez, but this fix seems better.
Zero The Lazy Feb 11 @ 8:31pm 
Her Lvl 5 revives a character
Science Woona! Explain! Feb 11 @ 7:26pm 
What'd Valentine's Lvl 5 even do? It seemed a bit lacking for a Lvl 5, considering Dead on Arrival is much more impressive.
k0sXVII Feb 11 @ 6:08pm 
@render and @Sally Ballard, thanks! I'll be sure to check it out later. - w-
boo Feb 11 @ 5:04pm 
make val's lvl 2 dhc-able ;3 Also the fortune's head should be able to move only during the burst plox