Official Group

Take On Mars

Profile _

Take On Mars

7,340 Members  |  562 In-Game  |  2,033 Online  |  0 In Group Chat

[center]Game about Mars exploration[/center]
[img]http://cdn.steampowered.com/v/gfx/apps/244030/header.jpg[/img]



Announcements _
Mars astronauts, report in!
Yesterday we have released a minor update for the Main branch. The highlights of this update are:
  • Joystick/input device support
  • Major Engine fixes
  • Improved Supply drops, which now provide random stuff, specifically food, water, resource, printer, suits etc.
  • New Time scale option for the multiplayer
Stay tuned as we are preparing a major update for the end of this month.

Also if you are interested in visually appealing teasers about what is to come, be sure to check out and subscribe to Take On Mars Trello account [trello.com] , where Martin "Dram" Melicharek, our project lead, posts interesting visual updates.

Earth, out!


Full changelog:
  • Added various Supply Drop types, such as food and water, suits, mining machines, and 3D Printer
  • Added day time scale server option to multiplayer
  • Added fuel handling and inventories to the Manned Mobile Laboratory (still WIP)
  • Added new track 'Melancholic Serenity' by Dram
  • Added spawning of contents for Supply Modules, can be defined via individual configs which even support inventory items in vehicles, boxes etc
  • Added supply drops to Competitive mode, just contains 3D Printer for now
  • Added aircraft specific controls to keybindings for VTOL
  • Fixed major texture handling issues, which should solve freezing
  • Added input device support! Joysticks, gamepads, wheels, pedals may now have controls bound to them, and can have deadzones set for each axis
  • Added Supply Modules for delivering supplies
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