Update : Patch 1.0.40 has moved from preview version to live version and should now be available to everyone.
See information below for the patch changelist.
Previous Update (preview version 1.0.40) :
We are very busy adjusting the game according to community feedback. Fixing major issues is top priority of course, but adjusting the gameplay to our community's needs is almost equally important.
Therefor, we have set up a preview version of the upcoming patch 1.0.40 online on a beta branch. We already mentioned that you could contact us to become a dragon tester and are very greatful towards the people that signed up.
We believe more people would like to try our preview though, so the details to try out the patch can be found at the bottom of this announcement.
Patch 1.0.40 contains the following changes:
Major change: Return to lobby after game
Major change: performance on raven for dualcore systems
Icon distance multiplier available in options menu
Several achievement fixes
Transporters did not pick-up units when in kamikaze mode
You can not create combat units anymore when you have retreated
Charming back a unit is now possible
Mines should explode once fuse is lit
Close chatlog when ending combat
Remove speed from immobile units
Fix for units remaining after surrender
Protect while cloaked fixed
All bombardment should be on the ground
Kamikaze Friendly Fire fixed
Air turret got a reveal button
Fix for kamikaze transport targetting air units
Show aura skills correctly in loadout screen
Restealth after transitioning to/from beetle
Unit selection sounds when boxselecting
Expanded description for battleship order imp fighter
Fix for flares not stopping vertical bullets
Beetles can be slowed down & speed tooltip update
Custom campaign level pool fixed
AI Fixes when loading the game (difficulty)
Tooltip info in dragon loadout
Drop down has been disabled for teams in custom campaign
Several graphics settings don't require a restart when altering them
Cam returns back to original position after going over a mountain
Several AI improvements (in combat and strategy phase)
Dialog fix (swapped 2 nodes for Oberon)
Several UI updates
Note: The preview branch is meant as a beta-version of upcoming patches. It is not as stable as the default live branch.
How to activate the preview branch:
go to your library in steam, right click on Divinity: Dragon Commander and select properties.
You will see a tab BETAS on the top. Select it and enter the following code in the private betas section: W7QQVNWzQ8X8QRd6
You should now have a "Preview" option in the dropdown list. Select it and wait for a moment as steam syncs to the Preview branch. If the preview does not appear in the list, or your game is not being updated, please restart steam completely by exiting steam and logging in again.
If you want to change back to the normal version, simply repeat the steps above but select "NONE" instead of "preview" in the dropdown list