The first major alpha update is here. Mostly fixes this time, but also a totally new keybinds system, and leaning. LEANING!
If you experience issues with controls or settings, please delete previous save games in the "sir_alp" folder in your root menu. On Steam that's in Steam > Steamapps > common > SirYouAreBeingHunted > sir_alp
This is a much smaller update than the closed alpha backers may be used to in terms of content. That's because this is more to address a number of frustrating/game breaking bugs than to provide new toys. That said, there are some new things to check out. You can expect content patches in September and October, and the months following.
As before, please report your experiences with features and bugs in the forums.
*Kill layer added.
*Roadside furniture should no longer spawn in opposite pairs.
*Pub sign needs oiling.
*Streetlights shatter more pleasingly.
*Several Bot audio detection functions reworked. Bot's should be easier to distract.
*NEW - Simulation now fully paused when alt-tabbed.
*Dog visor angled down slightly, less kerraazy bouncing.
*Bots who are guarding an item will now go into a searching state after investigating noise. Previously would instantly return to guarding upon reaching the source of the sound...
*Graphics are now set to High by default.
*Balloon can no longer see through hard cover (buildings, trees). Can still see through concealment (grass, bushes).
*NEW - Lean function. You can now lean (default Q/E). Leaning even gives a small cover bonus. Please report feedback on this.
*Save slots now stamp the last time a save was modified, not when the world was created.
*Supermassive Screenshot dump now only 2x resolution (was 6x!). Now saves to a file with a time stamp.
*NEW – Totally reworked key binding system. You can now bind any key or mouse button to any action. Controller buttons will work too, but not axis atm.
*Hunters now flee slightly slower. Slightly easier to hit a fleeing bot with the axe (axe still needs work however...).
*Intro music volume reduced until we have proper sliders...
*Loading Regions (game hangs without loading) bug fixed. This was to do with an underlying Unity issue to do with network controllers apparently being referenced out of context. Should be fine and dandy now.
*Killing dogs in Linux should no longer crash the game...
*Fixed major issue where non-English system languages resulted in control issues. All non-English users would have been affected by this bug until now...
*Empty weapons don't magically gain some ammo when reloading a scene.
*Dog will now release you if killed while pinning.
*Swimming while intoxicated should no longer remove water effect.
*Fixed Screen flicker on resolution change.
*Fixed several issues where pieces were spawning inside Village Centre objects. Still may be cases of pieces spawning in trees/sheds. Please report these if you find 'em.