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Verdun is a squad based multiplayer first person shooter set in the first world war. Inspired by the infamous battle of Verdun in 1916 players are able to take part in never seen before WWI action. Made by 3 indie developers from BlackMill and M2H.

Verdun website

Bejelentések _
Welcome back to another Verdun Community Development Update. Because we are doing a lot of work behind the scenes at the moment and are actively testing the content update with the community we are going to keep this update brief. We also would like to welcome everyone who joined us during the lunar sale.

Test build
With almost universal appreciation for the test build we like to invite more people to join up and experience the awesome new content. You can sign up for the testing group here. Upon joining the test group, we issue game keys for the installation of the testing build, upon downloading you can then provide feedback within the group itself. The testing is done using a separate game build, so you can still play the current live build when testing is quiet.

So what has been going on behind the scenes? Well for a starters the gore system is finally nearing completion. Next week we will do an extensive preview of what is to come in the content update. Next to that the final touches on the weapons and animations are proceeding nicely. We’ve been getting a lot of good feedback from weapon experts and community feedback on what they like and dislike. While most of the original weapon stats have been upheld the game with updated animations gets way more immersive and feels different (in a good way).

New more lively animations such as the MG15na

Some work was done as well to include new particle FX for the bigger artillery

Firing the Artillery luger, holding with two hands

On the Champagne front
This week saw most of the mapping operations on the champagne front completed. Detailing has been carreed out. One of the refreshing elements of Champagne is the presence of several underground passages. We wanted to reflect the static nature of the fighting and the creation of several strongpoints (blanc-mont, massiges) in the region by adding also underground elements.

"One of the many underground tunnels that are part of the champagne map. This one is an semi-abandoned communication tunnel to the German Rear line."

Screenshots of the Week

“He never saw me crawling towards his post, Argonne, 1917”

That will be all for this week. Be sure to check in next week for more information and media about the upcoming content update. In the meanwhile sign up here.
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