We at Arcen are proud to announce the latest version of our title Skyward Collapse
has now gone gold. As is typical for our titles, the massive 2.0 update is free, while a paid expansion pack with huge buckets of content also launches at an affordable $2.99.
At PAX Prime we'll primarily be showing off Bionic Dues
in the Indie Megabooth, but we'll also have Nihon no Mura
(the new expansion) and Skyward Collapse 2.0 to check out if you want to swing by.
What's New In 2.0
There was a big writeup on the largest set of changes
, which were originally released as version beta 1.4. Anyway, the highlights of what has changed from 1.0 onward are:
- Complete rebalance of pretty much all the units' bonuses against one another.
- Monster Caves that appear in addition to Bandit Keeps.
- 9 new bandit-only mythological creatures.
- 11 new bandit-only human units.
- Ally Camps, with 3 units from each faction moving here.
- 2 new land types
- Soul imprints resource, and new related abilities.
- Currency resource, and revamped trade model.
- Building upgrades.
- Revamped resource costs for human units to better control production.
- Functional revamp of not only trade, but also embassies and flower gardens.
- New Insane and Torment difficulty levels for expert players.
- Visual upgrades to the fonts, particle effects, and various tiles.
- Improvements to Sandbox Mode.
And a whole lot more
Nihon no Mura Expansion
The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens. Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat. Remember, no faction is supposed to dominate the other!
Hamlets are new non-combative, non-factional villages that can be built in the remains of the fallen towns. But it's never that easy! Hamlet buildings can only be placed from a limited queue that cycles as you place them. Hamlet buildings generate (or lose) Culture depending on what pre-existing tiles were adjacent at the time you placed them. Culture allows you to activate four powerful new abilities, including creating Large Towns or even turning back time. Amass enough Culture and Sunstone and you can even win the game via a new Cultural Victory!