Beta Robot is out!

Rate up
Share
10 Comments
< >
Corgipede Sep 7, 2013 @ 6:13pm 
Awesome to have the colorized stats, it's helpful!

Wondering if the top right & left players' stats could be organized in the same order as the bottom right & left players' stats so you know to look in the same place when checking your co-op partners stats? It's a tiny thing, just takes us a bit longer to check our teammate's XP level because we're used to seeing it in a specific place in the stat block. Perhaps the way you're doing it now tested better, though.

You guys are doing great work, the game is totally addictive and awesome :)
Cap'n Robot Sep 7, 2013 @ 11:29am 
Thanks GentleCat, we'll fix it.
commascientist Sep 7, 2013 @ 10:11am 
I just gotta say, I'm having a fucking blast with this beautiful game. Keep up the good work guys, for real.
GentleCat Sep 7, 2013 @ 9:25am 
Regarding the pressure plates, I discovered something : if you have bumpmapping off (in case your pc sucks rat's ass like mine), you can view the pressure plate even without having touched it before. Looks like that : http://steamcommunity.com/sharedfiles/filedetails/?id=176534445
Cap'n Robot Sep 7, 2013 @ 7:36am 
I'll see what I can do about tapering off the sound on that level up :)
Cap'n Robot Sep 7, 2013 @ 7:35am 
There are three reasons for the new floor switch:

1) in most of the streams, videos and PAX play throughs, no one notices the floor switches. To them, doorways open as if by magic and whim.

2) this will let me place floor switches more randomly throughout the dungeon. It's a collider thing. Any floor area could now become a switch.

3) this
GentleCat Sep 7, 2013 @ 7:14am 
I have not tested it yet but it seems that the floor switch is not a good idea; it's always nice to feel the pressure plate, feels more solid instead of a light, it's quite cheap, and it feels less dungeon-y.
anachoret Sep 7, 2013 @ 6:03am 
I prefer the sinking floor pressure plates, but would like to hear about the design choice. Nothing says we can't have both, where the style of trigger most thematic to the level is used?
Momizi Inubashiri Sep 7, 2013 @ 12:03am 
also im not the fan of the new floor switch, i liked it better when it was a presserplate IMO
Momizi Inubashiri Sep 7, 2013 @ 12:01am 
just played the update and i love the framecap it makes the game run alot smoother, the new sounds sound awesome too, my olny proplem is the new level up sound makes me speakers peak at the very end of the soundclip witch is ear bleeding loud, maybe you could alter that to not me such a high pitch