Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for “End Turn”
- Hotkey for “Display unit info permanently”
- Option to disable the auto chat-login
Let us know if everything works!
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
Many small things & Bug fixes
- AI for air raid defense turrets and guard towers fixed
- Fixed tooltip hide/unhide units
- The unit info now shows the amount of mines a unit carries
- Buildings no longer hinder movement
- Now units turn their turrets when attacking (where applicable)
- The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
- Fixed a bug when a mine was deployed next to a hidden unit
- Fixed a bug where hidden units had been visible for the enemy while they were moving
- Fixed a bug when loading savegames from the main menu
- Loca updates for it, fr, es, rus