Once again, thanks to all of the folks who've contributed to tracking down issues since our release last Friday (9/20) and our recent hotfix patch this Tuesday.
Today’s patch will address the following issues:
1. LOD’s and supporting code adjusted to resolve the odd eyeball/hand stretching issues with dead bodies.
2. Implemented fix to reduce single player games abruptly ending with message prompt “Your connection to the host has been lost.” after attempting to join an MP game issue.
3. UI fix for loadouts displaying options in their inappropriate slots.
4. Fixed DLC bug related to players unable to join servers due to DLC mismatch.
5. UI Fix for debug text “null’ displaying on the AAR screen.
6. UI Fix for “AAA:BBB” being displayed on waiting to load screen.
7. UI fix for server browser (lobby) games not refreshing upon clicking refresh button.
8. Single Player extraction zones increased and should now properly complete while playing with Squad AI.
9. All HQ extraction zones near all gates properly function.
There are still issues outstanding that we want to address, and some of the more critical issues require more time to implement. As a part of what we call the Triage process, we take into consideration several factors when determining which fix to adopt:
● Ease of fix
● Impact of fix on other areas
● Length of time to implement
● Severity of the issue
This process guides decisions on which fixes get adopted now and which ones get adopted later.
With this in mind, in order to help in our Triage process, we are extracting as much information as we can from the Steam & Serellan forums - so please continue to discuss what problems you are running into in these locations. We also offer lots of support on our forums (in addition to the Steam forum here), as well: www.serellan.com/forums.
Thanks for your support of TAKEDOWN: Red Sabre and our first gameplay patch. Please see the following for the first hotfix update:
Steam client launcher [PLAY] button will now launch a batch file that properly loads the 32bit or 64bit version of the game based on the player's Windows operating system. This should fix many connection issues.
Added Steam Server list support. To view in Steam, Click View (from the top) > Servers > CHANGE FILTERS: Takedown Red Sabre. Note: we are currently working on a subsequent patch to even further increase the accuracy of the server information shown.
Fixed certain player audio input from not being heard by enemy AI, causing unresponsiveness.
TTS (Text-To-Speech) feature has been disabled due to player abuse.
Also in regard to the pre-order offer, it seems that folks who pre-ordered by third party are having difficulty seeing the unlocked Killhouse content. We are working through this issue with Valve and should hopefully have a solution shortly. If you have a pre-order code and have entered it, please follow this process to access your unlocked content.
1. Choose Play > Single Player
2. Choose GAME MODE > Tango Hunt > MAP > Killhouse
Note that some user may experience minor text errors on loading screens, this will be addressed in the next update.
We are working on an initial Patch to address the following issues that will be available shortly:
Connectivity and server status issues
The correct exe will now run automatically depending upon your windows version (Win32/Win64)
Servers will be displayed now in the Steam list to enhance visibility of games being played, plus accuracy of information being shown.
TTS/Text to speech feature has been removed
TAKEDOWN process now ends properly which will alleviate some server conflicts.
In addition, here is a workaround for the misleading ‘Your connection to the host has been lost” error message from Single player games:
This error message occurs when the game mode is switched from Multiplayer to Single player and is being addressed for a future fix. The message is a belated alert from the aborted Multiplayer session and is not referencing your current single player game status.
If you want to switch to single player mode after playing multiplayer, or attempting to enter a multiplayer game – until the next patch arrives, restart the game to avoid seeing this error message.
Also, for convenience - Here are the steps to accessing your pre-order content
1. Main Menu > Help & Options / Codes
2. Type code, Click submit.
3. Press ESC to back up to Main Menu
4. Choose Play > Single Player
5. Choose GAME MODE > Tango Hunt > MAP > Killhouse
If you preordered the game, a .txt file containing your Killhouse Unlock code is located in your steam directory.
64 bit systems - C:\Program Files (x86)\Steam\steamapps\common\Takedown Red Sabre\Pre-Order Killhouse Unlock Code.txt
32 Bit systems - C:\Program Files\Steam\steamapps\common\Takedown Red Sabre\Pre-Order Killhouse Unlock Code.txt
While we continue to resolve the outstanding issues please refer to the following links for more details as potential work-arounds:
This is our first step addressing the issues that some players are finding with the game. We locked down these issues because they were the most efficient ones we could implement to help get folks up and running. More on the way! We're currently "Triaging" issues as they come in.
The community/gamers who've been taking the time to narrow down these issues have been super helpful and are much appreciated. Please stay tuned for more updates.
Thank you all for downloading and playing TAKEDOWN: Red Sabre. We understand that some of you are experiencing some bugs that have prevented you from getting the full experience. We apologize and are working hard to correct these issues. We work very hard to address know issues before release; however, once a game is released to a large number of players, some issues surface that were not visible in testing.
To report a bug, please email email@example.com and include as many details regarding the issue as you can so that the development team can work to correct the issue.
If possible, please include your PC specs as that is very handy information when it comes to recreating any experienced issue.
Thank you all for being patient as we work to patch.