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War Thunder

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In the previous devblog[warthunder.com], we talked about battle ratings. We now have an announcement - a new mode, which is eagerly awaited by many of our players.

Already at the alpha stage we were thinking how to make it possible for the players to reach the full potential of the vehicles in War Thunder, them being so thoroughly recreated including the machines that are not so popular in Random Battles.

This is how we came up with an idea to create a separate mode. At its core, this would be a game within a game that would most accurately represent large battles, where it would not just be important for your team to win. The way in which victory was achieved, at what cost, what it managed to destroy and which tactical goals it managed to achieve, as well as the numerical advantage and the effectiveness of their vehicle usage would also be important.

Read the full article and discuss it here![warthunder.com]
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