Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

Patch 1.7 - FREE UPDATE Reikshammer Contracts Released!

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63 Comments
magus_darklighter Apr 4 @ 4:01pm 
God awful contracts changes. Were far more enjoyable before where i didnt need to rely on a premade to get them done. Or for that matter waste tons of time to finish them. We all mostly play public games. Only fix that really matterd was key contracts fix that was greatly appreciated. Remove the bomb kills entierly or give us a option to shut off the new contracts please.
Regis Artimus Apr 3 @ 7:04am 
I agree with most of the other comments: Numbers need to be reduced on the new contracts or rewards raised, especially on the damaage prevention and last stand maps. 20 waves for 30ish opels? That's like 30+ minutes! 12 waves would be much more tolerable, and more in line with the time requirements of the other contracts. Plus, that's when the difficulty shifts naturally.

For the damage prevention quest, as many have said, one Glober can wipe that quest's progress out completely easily even on easy or hard, and there's nothing you can do if it's during a swarm. The limit should be less strict as most teams will not be very coordinated given the nature of mulitplayer communities in general. Even better, as someone suggested, make it a checkpoint system just like with the Damage Prevention quest, then average it at the end of the map.

Also, thank you for no longer making both the key contracts on DLC maps many don't own! That led to no undue amounts of frustration when it happened.
DJ Raptor Apr 1 @ 2:10am 
Why no achivements for completing contracts?
Nemo Apr 1 @ 1:18am 
gg
Szakállas Légzésfigyelő Mar 31 @ 6:33pm 
worst shit update ever! most of the ppl play on public, not in practiced teams. the new contracts are just a shaft for them. so its a big shaft for mostly everyone.

and last stand is the worst game type ever. boring shit. standing on the same spot all the time, on THE spot everyone knows (under the stand / on the broken bridge) and run 3 small rounds when ogres come. start over again... awful. boring. shit.

thats the reason mostly no-one plays it, not counting some autistics. coz its bad! terrible! monotonous! boring!

and now u want to force us to do that for the keys.

the loot sys was still ridiculously unkind and now its a big regression even from that.

Im not in the mood to write it atm, but I think u deserved my negative review for your loot and contract system. I had enough of it!

ForTheEmperor! Mar 31 @ 5:19pm 
Man, these devs don't mess around. Good stuff.
I really like this game but prefer the old contracts I think. It'd be really nice if somehow tomes or grims or the pure luck stone guaranteed higher Ranald's percentage rolls on individual dice or something......7s are about the most elusive in game reward there is.....and anyone else have weird shit happen to them in game ever?
Karpata Mar 31 @ 8:10am 
"Fixed an issue where a sausage hanging over the counter in the Red Moon Inn behaved strangely after being shot... Yes, really."
Why I love you guys ^^
Mr.Meeseeks Mar 31 @ 4:44am 
I don't know how crazy it sounds, but I'd pay for a dlc to add skill points to characters, upgrade passives maybe a few abilities? Just always seemed to be missing that to me and my friends.
Scaramouche the Merciless Mar 31 @ 2:23am 
wtb individual trait rerolling, red gear that is worth using, and yea its way past time for a new class, a weapon for kruber and bw? waaaay past time for some of this stuff.