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Project CARS

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Project CARS

126,032 Members  |  5846 In-Game  |  22,306 Online  |  1 In Group Chat

THE ULTIMATE DRIVER JOURNEY

What's your destiny? To start as a karting prodigy and become an F1 world champion within 3 years? To return year after year and defend your GT title against all oncomers? Or to prove your dominance across a variety of different motorsports?

Featuring a dynamic time of day and weather system, full pit stops, co-op and online play, deep tuning, over 40 unique race locations, vehicle and driver personalization, and a next-gen graphics and physics engine, Project CARS provides all the freedom and authenticity for the road ahead.

Project CARS on WMD portal
Slightly Mad Studios
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Announcements _
Project CARS - PC Patch 11.2

Hi all,

A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file.

What does this do? - It provides a way to scale up the resolution of the image rendered by the game, so that when it is displayed on the VR HMD, it appears clearer, with less shimmer and aliasing artifacts

How do I do this? - Look in this folder: \Users\<current user>\Documents\Project CARS\

Depending on the HMD you're using...
Oculus Rift, edit: oculussettings.xml
HTC Vive, edit: openvrsettings.xml

Look for a line called "<prop name="ResScale" data="1" />"

Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.
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