Last day of F2P and an update!

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leechina Jan 26, 2014 @ 4:27am 
If this game will be released with a combat system like in present - this will be my last time when I give just any money to this developer. OMG, just clone MnB if you cant do anything original worth playing.
Teys Jan 23, 2014 @ 4:45am 
Yea January is ending! Were update? Were customisation?
Uhtred Jan 20, 2014 @ 8:33am 
is the january patch still planned for january or will it be released in february?
KayChyDog Jan 9, 2014 @ 10:29am 
Its January, when is January things coming to us?!
Horia Spintecatorul Jan 2, 2014 @ 11:36am 
and what about mounted fighting? on horseback? like in mount&blade?
[75th]Scottish Dec 13, 2013 @ 1:34pm 
What is, a game that I pay 20€ for early acces (believing that it will be as greate as Mount&Blade). Then I see its "kid-oriented" FPS-like manga-moving lightning-speeded cartoon all about spamming around with its sword, I uninstall it after 40 minutes of playing, and now it comes that it's actually a pay-to-play game? Seriously, I will never give you another chance.
sergione Dec 9, 2013 @ 12:09pm 
- When you guys fully implement blood effects please do not make it the same as in WOTR where with every hit received it seemed like a whole bucket of blood splashed from the player, a little splash is ok just not like it`s coming from a hose. However blood on the armor would be more than welcome, the more wounded you are, the more blood on your armor. And maybe at some point slash wounds, you can leave slash marks on wood, why not the players, that would add a lot to the game.
sergione Dec 9, 2013 @ 12:08pm 
- Not as important but I would like to be able to disable the names over the players heads. Much better if the name would just appear at the bottom of the screen when you face a certain player or aim at them with a long range weapon. Again a matter of choice but I would rather disable this even if it means I have to get closer to see if the player is a friend or a foe. In most instances they are different enough that you already know just by looks and usually it’s harder to read their names when they keep moving all the time anyway.

sergione Dec 9, 2013 @ 12:08pm 
- Dismemberments should definitely be a part of the game, helping with the realism, immersion and overall fun.
- That little flash when a weapon hits a shield looks very arcade in my opinion, it’s useless and unrealistic, I want to be able to disable any such effects. Also as I have seen someone else say the shield should be consistent even if u don’t hold RMB, a hit should not go through it, of course u should still deal damage if it’s a good hit but the weapon should have some sort of contact with the shield, maybe deflected while still doing damage or something like that.
sergione Dec 9, 2013 @ 12:07pm 
Realism and immersion
- For both WOTR and WOTV I disable pretty much anything that does not belong on a field of battle, damage and XP numbers, helpers, announcements etc. It really affects the immersion when I see a few big bright red or green crosses on the screen. If you’re close you see them anyway and when you go near them “press E to revive/finish off”. It’s obvious which ones were dead or just wounded so no reason for the crosses. If it’s to see people farther away, people don’t wait for too long to be revived if there’s no one around and even less go out of their way to revive someone far away. I just want the option to disable for myself, not out for everyone. Same goes for the skull after u finish someone off. When I did want to revive someone however, it happened more than once that I picked up weapons instead of reviving that person, it was pretty hard to actually find the right spot to revive.