We're working hard in the level editor in order to let architects custommize their own monsters and bosses, including a new AI system (so each boss will behave different). There are a bunch of maps nearly finished, so I hope we can have them soon.
In the meanwhile there's been a few changes and fixes in the game:
- new (SP): included "man","zeke" and "kroom" avatars. - new (SP): Russian is added as lanuage in the +12 mode. - new: If you summon a mob and, due to exceeding the maximum number of mobs, another mob in the room is killed, the word "replaced" appears. - new: included list of languages in the +12/+16 screen. - new: inculded "swears" and "sex" icons in the +12/+16 screen. - fixed: dialog no longer get stuck if you press ESC continuously. - fixed: Gadzan no longer paralyzes ice blocks (they won't run away) - fixed (SP): Now spells are assigned by default to shortcuts of gamepad in the final battle. - fixed (MP coop): Removed the "laboratory key" from "monteorc" scenario. - fixed (MP contest): you no longer can capture your own flag. - changed (MP contest): time to capture flag is now 3 seconds (instead of 10 seconds).