We're working hard in the level editor in order to let architects custommize their own monsters and bosses, including a new AI system (so each boss will behave different). There are a bunch of maps nearly finished, so I hope we can have them soon.
In the meanwhile there's been a few changes and fixes in the game:
- new (SP): included "man","zeke" and "kroom" avatars.
- new (SP): Russian is added as lanuage in the +12 mode.
- new: If you summon a mob and, due to exceeding the maximum number of mobs, another mob in the room is killed, the word "replaced" appears.
- new: included list of languages in the +12/+16 screen.
- new: inculded "swears" and "sex" icons in the +12/+16 screen.
- fixed: dialog no longer get stuck if you press ESC continuously.
- fixed: Gadzan no longer paralyzes ice blocks (they won't run away)
- fixed (SP): Now spells are assigned by default to shortcuts of gamepad in the final battle.
- fixed (MP coop): Removed the "laboratory key" from "monteorc" scenario.
- fixed (MP contest): you no longer can capture your own flag.
- changed (MP contest): time to capture flag is now 3 seconds (instead of 10 seconds).