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Kenshi

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Announcements _
Here are the patch notes for the latest experimental build:

0.95.3
  • Added a block for "thrust" direction, so you can now block unarmed and animal attacks
  • Tweaked the formula for character muscle visibility. Its no longer affected by strength (which now only affects bulk) or toughness. The idea is to make characters end up looking a bit different to each other based on their skills (as opposed to everyone just ending up big and muscular)
  • --the new formula is: max(dexterity, martialArts) * 3.f + (athletics + swimming) - (cooking + science);
    FIXES
  • Fixed a bug that was messing up the combat movement and making everybody bunch up too close
  • Fixed block animations not playing. How did nobody notice that?
  • Fixed some flickery animations and some animation bugs
0.95.4
  • Added dodging to the combat system. You dodge when unarmed, and it can also be used to break out of stun-lock states
  • Characters now have rear-direction block animations
  • Tweaked the camera limit so you can look upwards a little more
  • A messagebox now tells you what item caused you to get arrested for smuggling
  • Made block animation blending look a little nicer
  • Added sound effect for barefoot characters
  • Added the plastic surgeon to empire towns
  • Added a few more combat stance animations for different weapons
    FIXES
  • Fixed bounties getting deducted instead of awarded
  • Fixed a bug with populating towns (mongrel was a victim)
  • Fixed AI cores not getting spawned (needs import)
  • Fixed NPCs coming into your base to work at your farms
  • Fix for charater direction jittering when moving very slowly
  • Fixed some visual bugs in the wetness system
  • Fixed crash upgrading turrets in while use
  • More tweaks for crowded combat movement
  • Fixed the bar squads duplicating when loading a game or returning to an area
0.95.5
  • Added some feedback arrows to stealth mode
  • Added options setting for displaying the floating damage numbers
  • Increased amount of food sold in bars
    FIXES
  • Fixed a particular AI hauling bug
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