Beta Build: 58772
Happy holidays, everyone! This year, Santa is bringing you a big bag of new features. Enjoy, and no matter what you celebrate, have fun, stay safe, and fling asteroids at your closest friends and family.
Fix to OS/X client crashing as soon as you start the game (We think we got most / all occurences of the new crash that appeared last build)
More fixes to try and get nukes, asteroids and other "big splodey" events to show up more reliably for people. Still a WIP.
Area commands will now select the whole world if you drag past the edge. Useful for building up small (or large) planets.
We think most cases of not getting all your commanders spawning in team games has been fixed. Please report on the forums if you find a new 100% repro of this. Gotta squish em all!
Bombers and Advanced Bombers had some pretty big changes made to them. You should try em out. They're awesome.
Twitch.tv and OS/X - Make sure you install SoundFlower if you want audio on your streams! This is a Twitch API requirement, not ours!
Some pretty awesome new FX on the Umbrella and the SXX Orbital Laser.
Quite a few other small fixes since yesterday.
Build 58678 Notes:
Area Commands: This is a big one! Area Patrol will be coming soon, which (depending on the unit) combines Area Attack, Reclaim and Repair functionality, but persistently. Currently supported are the following:
- Area Attack: With unit(s) selected (bombers particularly are great), click and drag on an area you want to attack. All selected units will proceed to attack all available units in the area. If you don't have recon on it, it will simply act as an attack move until it gets vision and will start to area attack.
- Area Build: Currently two types of drag build commands exist. Circle for things like power, and line for things like defenses, factories, etc.
- Area Reclaim: Unit(s) will find all reclaimable wreckage in the area until all wreckage is gone.
- Area Repair: Unit(s) will find all repairable units in the area to repair until nothing needs repairing.
Notification System: This will notify you of important game events, such as structures being completed, incoming attacks, in particular commander under attack, and those other events you really want to know about when you're building up a high speed asteroid to destroy planets with and not paying attention to that planet you've taken over.
Lots of work done on in-game selection logic. It should overall be much easier to select things, and select the things you want now. It does change some behavior though, so play around with it before you go play your ladder games.
Overhaul to the rendering engine. This is a big change but won't be necessarily obvious to a lot of people. Read here for details: https://forums.uberent.com/threads/graphics-update.54840/#post-840016
Planet Smashing: The paths asteroids take now to smash a planet also looks a lot better. Try it out today! Smash your buddies and laugh!
Interplanetary Nukes: You can now nuke from one moon to another moon orbiting the same planet
Big art changes to Metal planets and new work on the desert biome. Metal planets now can support much smaller metal planets. Big ones remain their normal awesome selves, of course. You can also play on lava planets once again.
Twitch streaming fixes for AMD and for OS/X. There is no Twitch built in support for Linux, as the Twitch API does not support it.
Quite a few UI polish items. Better North / South icons, better looking start location tags, etc.
Factories support rally point assist now. Particularly useful for getting a ton of fabbers on a project.
Hotkeys that target and track a unit (commander, idle fabber, group), will now move to the correct planet.
Changing your settings should now only regenerate a planet if you change a setting that really needs to rebuild the planet.
Bot Factory has new art, deep space radar has art now, more units have their appropriate strategic icons now, a number of animation and model tweaks.
The commander has had his weapon changed a bit to allow more easily hitting small units such as the Dox.
Fixes to bombers so they have a better time hitting targets. Mind you, their main use is still against static defenses. If you're chasing bots with them, you may want to restrategize.
Anti-nukes now start with one missile in their bay. The launcher is now more expensive to compensate for this.