TITANS is a stand alone expansion for Planetary Annihilation. It includes new units, including 5 new TITAN class units, new maps with new CSG to play with in the editor, a new gameplay mode called "Bounty Mode", a playable tutorial for new players, as well as new balance for Multiplayer, Skirmish, and Galactic War!
Planetary Annihilation has changed, and grown a lot from our original pitch over the last 11 months, and honestly, we have you to thank for helping guide us into making the game what it is today! To say our thanks, players who owned PA before August 18, 2015, will be able to purchase TITANS at 66% off in the Steam Store!
But don't worry! We will continue to update Planetary Annihilation with bug fixes and performance improvements with each new update.
We are proud to bring you the next chapter in the PA universe, Planetary Annihilation: TITANS and we hope you enjoy it!
We've been working on these for quite a while and are happy to announce that Asteroids are now available to add to your systems in PA! They have been added in a few of the existing systems (including ranked), so keep your eyes open for the telltale Asteroid belts and enjoy a new way to annihilate planets!
This update also includes a ton of bugfixes, polish items, and AI tweaks for you to play against, as well as new feedback added to make placing buildings much easier!
Take a look at the full notes below, and we hope you all enjoy the new additions to the game!
We've been taking notes on the feedback we've been receiving on the forums both here and on the official Uber forums and have done a massive redesign to the Galactic War!
A few of the included in the changes: - Tech Discovery Redesign --You will now be able to choose one tech from a group of three when you explore a system. --You will no longer be given techs that you already have as one of the three choices. --You will now only be given techs that you can use--IE no bot buffs without the ability to build bots. - Rebalanced chances to discover various techs - Improved AI difficulty ramping - Improved system difficulty ramping - New and improved redesigned boss fights for all factions - Galactic War now defaults to a system size of Medium instead of Epic - You now have the option to toggle "Hardcore mode" on and off when starting a new war --Losing a match in Hardcore Mode will end the active Galactic War, as it did in previous Galactic War iterations. --Losing a match outside of Hardcore Mode will allow you to load a save from before moving into the hostile system. - Galactic War now has two neutral stars that always spawn next to the starting point
We've also done a huge pass on pathfinding to fix the majority of reported cases of units getting stuck on buildings, as well as AI improvements and a bunch of bug fixes and polish items.
We are glad to finally be able to offer the improvements so many have been asking for, and hope you enjoy the rework on the single player portion of PA!
Currently working on fix for lost connection to server issue. Will update ASAP
In the latest update, we've added the ability to resume anywhere in PA. This means you can rewind any game you are playing or from a save game and play from that point! Lost against the AI? No problem, just rewind back and try a different strategy!
How to use it: -Load or start a game -Open Chronocam -Rewind back to where you want to go. You have to rewind at least 2 seconds -Select the Play From Here (Beta) button and Yes when asked “Rewind history and restart battle?” -Wait for simulation to load *note* Older replays (before this update) will not support resume anywhere and the button will not appear
Full update notes on the AI improvements, UI changes, Balance changes, and bug fixes can be found in game either on the main menu or in the patcher, or by going by the Steam PA forums!
We've got Galactic War Save/Load for offline and online servers now!
Also included in this update is a Sandbox option in the Game Lobby to enable server cheats without using a mod. (Please note, this does not work in ranked games.)
- Fix for crash loading a saved game Known Issue: Saved games that experienced this crash prior to the fix will continue to crash. This will fix future saved games from crashing. - Added a text warning to indicate filenames restrictions - Fix for vision after reconnect - Fix for the gas giant size bug in System Designer - Added a sandbox option to enable server cheats without using a mod. (This does not worked in ranked games.) - Enable Galactic War Save/Load for PlayFab servers -- These save files will disappear after ~30 days. -- If you revert the Local Server setting, your save will still work, however you will not see the save file available until you change your Local Server setting again.