Hey! It's Friday, and we thought you'd appreciate another update to keep you even busier over the weekend. This update addresses some new bugs and a couple of performance problems that have bubbled up since GW's release.
Expect more of these soon!
AI: Improved AI air platoon "not moving when they should be" detection.
AI: Fix for AI threat value calculation for anti-surface threat.
AI: Updated AI neural net data.
AI: Fixed AI threat calculations for units with multiple weapons.
Chronocam: also fixes a bug where time scrubing would alter change your playback settings (play to pause, pause to play).
Engine: Fix for crash when telling an Orbital Factory to pause during a launch.
Galactic War: Big Difficulty pass making Hard/Annihilator more difficult. Adding multiple enemies on systems farther from the start.
Galactic War: Added Hardcore difficulty where all econ rates for enemies are high, always adds an extra commander to non-boss battles.
Galactic War: Improved the system generation to include bigger systems the farther out in the galaxy you go.
Galactic War: GW reliability fixes.
Gameplay: Starting locations and metal spots will now only appear on base meshes.
Gameplay: AI will only spawn on base mashes.
Gameplay: Projectiles that lose their target will now go to the last known position of their target and impact.
Gameplay / Art: Metal Planet - more trench and pit pathability improvements (better on smaller planets now).
Graphics: Updating post_fxaa.fs to use FXAA 3.11 with GLSL 1.3 spec and optional gather4 optimizations for hardware that supports it. Seeing improvements of ~4x faster on some hardware for FXAA (going from 2.5ms down to 0.6ms).
Graphics: Another bug fix for SAO, another issue that NVidia drivers were glossing over (until the latest update!) and GLslang didn't catch (because it was a GLSL 4.0 class extension issue). (Update your drivers, always, folks!)
Linux: [main/Linux] Switch to OpenGL Core Profile.
Linux: [main/Linux] Save fullscreen & display settings.
Linux: FMOD Upgrade. This fixes VO on Linux.
Linux: [main/Linux] Use SDL from steam-runtime.
UI: hotkey revision. uses a 3x5 layout instead of a 4x4. tab hotkeys do not overlap with build item hotkeys.
UI: fix for twitch controls wrapping and not displaying correctly in live game
UI: fixes a bug where default keybindings could not be unbound (bound to '').
UI: added keybind for acknowledge alert. default is set to 'space'.