Got lots of good feedback after the last build update, enough for a quick new build update! You spoke, we listened, all hail early access!
- Removed the kill cam
- Tweaked matchmaking so that it widens it’s elo serach range quicker, and also after about a minute will make the elo search range to include all players
- Fixed a crash in nightmare campaign
- Fixed bug where upgrading a shield would cause an incoming level 2 shot to be completely absorbed by one ring
- Fixed bug where drill shot dig pulses weren’t correct after being downgraded by a shield
- Upgrading a repair center in the midst of a repair will now repair at the new upgraded rate
- Fix bug where firing a laser or cannon at a building platform with a building on it would not damage either. Now the damage is dealt to the occupying building.
- Fixed bug where minionette could freeze 3 buildings in some cases
- Restored old warhead damage scaling (but more changes to come to the warhead in future update)
- Adjust minionette’s cooldown up to 30s from 25
- Reduced missile tower damage per split shot to 3 from 4
- Increased range on level 1 drill tower
- Minion’s buildings now take 50% less fall damage (this was actually in the previous build, but got overlooked in the patch notes)
- Adjusted the Canyon so that the middle section of land can be more easily attacked from the bottom
- Thinned out the middle lower section of land in the southern coast so it is more easy to dig through
Special thanks to ChessCitten, Wizact, pandalords, Festive Turtle, Heteroskdastic, brandonbot and everyone else for the balance and bugs feedback!