Linux Fix and Status on a Few Bugs

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Rhymoid Jul 4, 2013 @ 1:44am 
(And btw, I'm not using dual monitors at the moment, but I do have an HDMI output on my laptop. If that is enough to trigger the known issue, then I think you have a huge problem with any modern laptop running Debian/Ubuntu.)
Rhymoid Jul 4, 2013 @ 1:41am 
Running on Debian jessie.

* Launcher can't find ~/.local/share/data/SpicyHorse/akaneiro/game_data/lin/Akaneiro; it should be looking for Akaneiro.`uname -m` instead (in my case, Akaneiro.x86_64).
* The GNOME 3 session manager crashes when starting the game. GNOME gives very little debugging information ("App 'gnome-panel.desktop' respawning too quickly"). That is certainly a GNOME bug, but it makes me wonder whether you actually support Debian.
Dr. Shifty Jun 21, 2013 @ 7:32am 
Liking this game at the moment, and it's good to see changes being made to it. Just a couple of things, haven't seen them anywhere else so if they've already been asked, I apologise. I notice that more character slots are being made available, could it be possible to trade items to our other characters? For example, the character I'm building is a dual weilder, if I found a high level two handed weapon, would it be possible to transfer that weapon to a two handed weapon user in a different slot? Could this also pontentially go into trading with other players?

I don't know if this is considered or possible for this game, but it would be something I'd quite like to see.
TinyGrasshopper Jun 20, 2013 @ 5:24pm 
I've been burned so many times by line ending bugs in my software
Meira Jun 20, 2013 @ 5:41am 
Really love this game, especially when (to me,) it has a Diablo feel. This doesn't have to do with a bug or anything, but I have a (hopefully) simple suggestion.

I don't know how much work it would involve, but I'd like to see a 'Refresh' button in the equipment store. So as it can't be abused, make it have a cooldown time, daily maximum, or cost Karma Shards. But I'd really prefer the shop items to be easily refreshed, even if it'll be limited. It'll make it more useful than a place to pawn everything, especially if the crafting system is one where you can turn a weak-based equip into a strong one.

Thanks much~
Koko Sabre *Scruffy* Jun 19, 2013 @ 10:46pm 
About "Some enemies leave the map before you can kill them - yes, but they are never the enemies you need to finish a quest."- I had the bug with some enemies that i actually have to kill(1 of amino captains on 3rd map)
FIFTY SHADES OF SLAY [HOH] Jun 18, 2013 @ 11:24am 
It's been awesome to watch the progress being made on this game. Thanks so much for all your hard work!