We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.
Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks.
Today's update includes a number of fixes and also introduces UI scaling.
Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.
Here is the list of other changes:
Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows
AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce