In anticipation of the launch of the new companion DLC (which will be free for everyone) here is a new update which will further improve the game.
The most notable improvements are the new listening functionality for dialogs when playing in cooperative multiplayer, a big layer of polish on the spell and skill effects and a number of bugfixes. Please note that the new companions will only be available after installing the free DLC (to be released later today) and can only be accessed when starting a new game.
Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
Fixed issue with logging for cooperative dialogs
A lot of fixes for savegames that refused to load
Sheath/Unsheath fixed timing of attachment of shields.
Rare crash fix in specific script calls
Rare crash fix in extinguish surface action
Fading objects and fog triggers now work for all players instead of just the local player.
Fixed issue where rotation on objects could get corrupted, resulting in huge objects
Bugfix in character movement while mouse is pressed
Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
Fixed issue when swapping character during a rock-paper-scissor minigame.
Fixed some doors that were blocking after they were destroyed
Added text bubble effect above characters in dialog
Dragging action will cancel when going into trade
Fixed rare crash with attachments on objects
Fixed rare issue where the mouse cursor could become corrupted
Weight can no longer become negative
Character should slide less when arriving at their target position
Dragging an item onto a container will put it in the inventory now
Correctly substract money when hiring henchman
Correctly delete item when adding to an inventory fails.
Fixed exclamation mark sometimes being attached wrong.
Fixed rare crashes when going to and coming from the Homestead
Fixed double spaces in combat log
Changed requirement from Crafing to Tenebrium to craft tenebrium weapons
Fixed issue with sheath/unsheat after sitting or sleeping
Fixed issue with wrong resurrecting event
Skillbar items in a container no longer get removed
Fix for surface sound underflow
Skill are reloaded when switching mods
Remove blackrot status when you have tenebrium ability
Added "Additional Content" menu to the main menu
Fixed issue where characters in combat could sometimes take characters out of the combat into account
Fixed issue with disconnected during the rock-paper-scissor minigame
Fixed issue where character sometimes dont follow after a load
War of the Bloodstones, some mountain men could be neutral during the war
Quest blocker in Nadia quest when you talk to Lawrence
Arhu thinks that everything you drop in his house is his property, is fixed
Issue with killing the Trife with companions without starting the end fight
Imps were not appearing on Mac version
AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room
Items on some graves drop under the ground when dug out
You could start a conversation with Lurrean while he was walking away
You could ask William to teleport you to Wally once the quest was solved, this is removed
Incorrect log entry on mushroom barrier removal
Couldn't select enemies that were inside click through bushes
Zou could talk to Yox while Frederick was approaching and the quest would hang
How to handle Tenebrium quest book had been increased to unlimited uses
Cyseal burning ship got a sound event, so you can hear it burn now
The Lawrence vs miners situation used to get blocked but that is fixed now
Teleport Mirror in Luculla Mines doesn't want to teleport companions
Note: a limited amount of these story fixes require you to start a new game
Overall audio balance has been updated.
The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.
Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.
The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…
For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs
MAC Specific: This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup. The new launcher has options to:
Don't show any OS X notification popups while in game. They won't even blink.
Disable Touch Support if you feel like it
Quickly click on OS X Path control to discover your saves directory
Temporarily switch game to windowed mode
Precisely track mouse and trackpad gestures and taps
Disable hardware fade and gamma effects
Enable OpenGL performance tweaks and a heap of assorted workarounds
Divinity Engine Editor:
Fixed some problems that existed when loading mods
Fixed some memory leaks
Added info when trying to save terrain that is not editable
Fixed saving new story items
Fixed story editor crash
Fixed crash when entering game mode
Fixed position of camera when switching between cameras