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Dream Alpha 0.3.3 update is now live!
August 29, 2013 -
The team has been busy going through feedback to try and fix the most common issues/requests, the result of this can be found in this update.
We will continue to keep an eye on the forums so please keep your feedback coming as it is all very helpful!
Alpha 0.3.3 Build Notes
Added content to corridor dream
Added graphics and sound options
Added more resolutions to options menu
Added mouse sensitivity options
Unlocked aspect ratio so multi-monitor gaming should technically be possible (feedback needed please)
Changed main menu
Updated garden and hub songs
Fixed crouch sticking in sand maze
Fixed lots of collision issues
Fixed PC exit bug
Fixed dialogue on bed repeat bug
Fixed terrain issues in the desert
Options menu now saves changes
Made snow dialogue play sooner so it doesn't play simultaneously with other dialogue
Many other minor fixes
Due to some launch changes to the game, you may need to restart your Steam client before the new build updates correctly.
Sep 16, 2013 @ 7:42pm
I can't continue, I just turn off all the lights in the maze part and when I get back to the PC to run the program the game crashes, then when I run the game, the lights were on again, I turn them off once more, but nothing happens in the PC program, even the doors are closed so I can't get back.
I try to start a new game but I can't, so I'm stuck
Sep 15, 2013 @ 5:10pm
Hey just wanted to say thanks for implementing the higher resolutions - unfortunately the inventory doesn't scale properly and is still off screen :( you can just see in the bottom mid-left the top of the 'items' - the bottom screen is the best. Which also leads to another issue, the items menu has a white background?? Not transparent?
On a side note I had to adjust the gamma via .ini because it was set really high, and with no ingame way to adjust it - perhaps something else to look at?
Sep 12, 2013 @ 10:46pm
Really liking this game so far. Keep up the good work guys
Sep 10, 2013 @ 10:20pm
What can I say other than.... I'm impressed. Really impressed. I only spend roughly half an hour getting an idea of what we're going for here... it's refreshing to have an experience that's not tense like an action game, but that's not stale in the process of achieving so. Go figure I ran it right away using Tridef (Unreal Tournament 3 profile) and the stereoscopic 3D worked!
Ultimately I'd prefer trying this in the Rift.Without separate hand held sensors the Rift is better at vehicular sims than walk-about FPS', prehaps the smooth pace of Dream can tame things down... likely this genre of FPV will be a more natural experience rather than a head jerking "OMG who's shooting at me? I'm dying for real" bloodbath! :-)
I want to keep the actual experience of the game itself to the Rift... I don't want to spoil the game for myself too far in advance. I'm using my devkit for... development, but alongside iRacing this will be the second title I make "all Rift" if it comes out smooth.
Sep 9, 2013 @ 7:21am
I also have the ran out of video memory error, had it before as well and couldn't fix it. So this update pretty much is useless to me :(
Sep 7, 2013 @ 11:08am
my game doesnt start -_-
Sep 3, 2013 @ 3:21pm
When I want to enter the first level (right after taking the compass), the game either just crashes without any warning, or tells me "Ran out of video memory".
So yeah, I just...can't play.
Sep 2, 2013 @ 10:26am
Hi Grape :) I got it fixed! :) Thanks allot.
Sep 2, 2013 @ 6:08am
When you begin to add other languages to the game?
Sep 2, 2013 @ 1:50am
anyone else have a problem with the elevator at the catacombs where it takes you up to about were your head would be the drops you through the floor
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