Dream Alpha 0.3.3 update is now live!

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franjatesa Sep 16, 2013 @ 7:42pm 
I can't continue, I just turn off all the lights in the maze part and when I get back to the PC to run the program the game crashes, then when I run the game, the lights were on again, I turn them off once more, but nothing happens in the PC program, even the doors are closed so I can't get back.
I try to start a new game but I can't, so I'm stuck
Spoonie Sep 15, 2013 @ 5:10pm 
Hey just wanted to say thanks for implementing the higher resolutions - unfortunately the inventory doesn't scale properly and is still off screen :( you can just see in the bottom mid-left the top of the 'items' - the bottom screen is the best. Which also leads to another issue, the items menu has a white background?? Not transparent?

On a side note I had to adjust the gamma via .ini because it was set really high, and with no ingame way to adjust it - perhaps something else to look at?

http://steamcommunity.com/sharedfiles/filedetails/?id=174393124

http://steamcommunity.com/sharedfiles/filedetails/?id=174393102
zoom

http://steamcommunity.com/sharedfiles/filedetails/?id=174393065

http://steamcommunity.com/sharedfiles/filedetails/?id=174391017

http://steamcommunity.com/sharedfiles/filedetails/?id=174394695
beautiful

http://steamcommunity.com/sharedfiles/filedetails/?id=174394666
item menu
Ryu Sep 12, 2013 @ 10:46pm 
Really liking this game so far. Keep up the good work guys
budwheizzah Sep 10, 2013 @ 10:20pm 
What can I say other than.... I'm impressed. Really impressed. I only spend roughly half an hour getting an idea of what we're going for here... it's refreshing to have an experience that's not tense like an action game, but that's not stale in the process of achieving so. Go figure I ran it right away using Tridef (Unreal Tournament 3 profile) and the stereoscopic 3D worked!

Ultimately I'd prefer trying this in the Rift.Without separate hand held sensors the Rift is better at vehicular sims than walk-about FPS', prehaps the smooth pace of Dream can tame things down... likely this genre of FPV will be a more natural experience rather than a head jerking "OMG who's shooting at me? I'm dying for real" bloodbath! :-)

I want to keep the actual experience of the game itself to the Rift... I don't want to spoil the game for myself too far in advance. I'm using my devkit for... development, but alongside iRacing this will be the second title I make "all Rift" if it comes out smooth.
>=3 Sep 9, 2013 @ 7:21am 
I also have the ran out of video memory error, had it before as well and couldn't fix it. So this update pretty much is useless to me :(
thecomedicgamertv Sep 7, 2013 @ 11:08am 
my game doesnt start -_-
McD'oh.SFB Sep 3, 2013 @ 3:21pm 
When I want to enter the first level (right after taking the compass), the game either just crashes without any warning, or tells me "Ran out of video memory".
So yeah, I just...can't play.
herart Sep 2, 2013 @ 10:26am 
Hi Grape :) I got it fixed! :) Thanks allot.
Veshurik Sep 2, 2013 @ 6:08am 
When you begin to add other languages ​​to the game?
ste1000dragon Sep 2, 2013 @ 1:50am 
anyone else have a problem with the elevator at the catacombs where it takes you up to about were your head would be the drops you through the floor