Steam is currently offering a special 4-Pack deal--get 4 Steam copies for the price of 3 ($44.99 total). Since both games in the collection prominently feature 4-player coop play, this is the perfect chance to hook up three of your friends for a discount. Don't miss the opportunity!
The Elf may look young and spry, but did you know they live for multiple centuries? The playable Elf in the Chronicles of Mystara is somewhere in the ballpark of 100 years old.
Nevertheless, the Elf is one of the most agile vocations in the game, with lots of swift sword moves and acrobatics at her disposal. She also commands a variety of arcane magic spells such as Magic Missile, Invisibility, Lightning Bolt, and the delightful Polymorph Others, which turns enemies into adorable little woodland creatures.
The trade-off is a character with relatively low health, strength, and constitution. But the enemy won't even notice when you're unleashing Skydiving Stabs to their craws and conjuring Earth Golems to do your bidding.
For players that like to have their cake and eat it too, we have the Cleric. This well-rounded class combines brute strength with powerful magic, making him a popular choice for the indecisive and beginners alike. The Cleric’s primary weapon, a mace, can be used to bludgeon enemies into a dizzy state, while clever spells like “Sticks to Snakes” even the odds by summoning slithery allies out of ordinary twigs!
On top of that, Clerics have the ability to infinitely cast “Turn Undead,” a spell which instantly destroys all on-screen undead enemies—a drastic game changer. They can even strengthen attacks with the Striking spell and use other magic to heal themselves and their allies.
The trade-off for all these abilities is that the Cleric is one of the least agile classes in the D&D games, and his attack power is only average. Nevertheless, Clerics make a great asset to any team. You might even recruit two.
When it comes to high fantasy, some character classes have vague names like “Elf” that’ll have you wondering at first what they actually do. Some elves craft presents, others bake cookies. Others, still, provide cyber enhancements to Zero in Mega Man Zero.
Well, Fighters don’t have that problem. Fighters fight, and there ain’t no ambiguity about it. If you’re looking for fast action, this is the class for you. Fighters wield a longsword and a short temper, making them a choice class for those looking to get out some quick aggression.
The trade-off is that they are completely unable to use magic spells, and must rely solely on their fighting prowess. Still, their skill with the longsword gives them some of the longest-ranged melee of all of the character classes, and Fighters will enjoy a healthy balance between physical strength and dexterity. Additionally, Fighters are capable of wielding a variety of disposable melee weapons found throughout both games. In Shadow Over Mystara, they can even dual-wield swords if you find a second one on the battlefield.
With relatively safe, quick, and powerful melee attacks, Fighters could safely be dubbed the “no nonsense” class—a great starting class for beginners!
Dwarves! These old powerhouses are as reliable as they are compact, with high hit points, constitution, and strength. Wielding a hand ax and shield, a Dwarf will dish out the thrashings with high efficiency and minimal nonsense. And since he’s so sturdy, the Dwarf makes a fine choice for the D&D beginner. As an added bonus, Dwarves can bust up opened treasure chests to pillage even more money out of them.
Check out the Dwarf in action in the following trailer.