Cubemen 2

Cubemen 2

Cubemen 2 v1.2 is now out!

1 Rate up
< >
justinbustin Mar 22, 2014 @ 5:05pm 
anyone else noticing that the AI got smarter?
airart Mar 8, 2014 @ 4:55pm 
a cool little game just got a lot cooler :)
zais Feb 27, 2014 @ 5:00am 
Noticed 2 things:

* king of the hill - bots lose with 0sec on the hill, but i saw them on the hill? what are conditions to 'start timer'?

* missions on play screen - i have collected some packages but mission shows '0 of 3' anyway. Bug?
Jokaabel Feb 27, 2014 @ 3:57am 
awsome thanks for the update.

i had a quick game and noticed a few things though. im not sure if these were bugs but ill leave them here.

when i played the king of the hill game mode i noticed that the music stopped randomly for some odd reason. i think the music might of reached the end of its track and just not reset itself afterwards. i was useing the title tune music during this game.

Anouther bug is to do with the slowness effect that larry inflicts. an opposing larry was attacking one of my units which was fine as the slowness effect happend as expected but when larry was killed by the slowed unit, i think the slowness 'debuff' persisted in the unit untill it was eventualy killed.

hope this helps and thank again for the update :P
ukrScorpion Feb 26, 2014 @ 11:51pm 
cool and thanks!
zais Feb 26, 2014 @ 11:15pm 
Need to check ;)
Hippie Metal Princess Feb 26, 2014 @ 7:19pm