Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes

Fallen Enchantress: Legendary Heroes 1.3 Beta Refreshed

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churchofsmalldog Aug 18, 2013 @ 11:54pm 
do the heroes with administrator abilities still have to get said abilities via combat? cause that makes super duper sense. You slayed the death demon! You can now collate building permits 20% faster!
dundra1 Aug 16, 2013 @ 3:56pm 
you could add artificer (magical weopons and potions esp. iru potions early could be a nice perk) , druid, lycanthrope, etc etc. all that stuff would make it seem like the skill choices matter. maybe a their character skill tree who steals, and unnerves enermy cities and armies?

summoning is out of balance. it is much stronger than the other skill trees. try to beat ridiculous without a summoner? unlikely. I like the new AI is tougher. I am back to expert level again.
dundra1 Aug 16, 2013 @ 3:49pm 
i like the beta better. more difficult AI. still bugs though. I have yithril cornered in one last city and he is throwing spell after spell on me. the AI still has him getting mana income from a walter altar i took turns and turns ago. i wiped out caravans, not usre if he still supposed to be getting gold income from those trade routes but he is. trying to choke him is not working well at all. It appears the game is not accurately deducting opponents mana and gold expenditures.

aceio sp? the cat champion with the maul ability, his growlsounds when not his turn a lot for other units turns.

great game. like to see more skill choices. I get tired of going down the same skill paths with the heros. also, an idea of a multiclass might be interesting where they get a choice of two classes but limited to rank 3 or so.