Little updates that some of you might really appreciate. Let me introduce to you guys the Pause function! Show us some screenshots of your best paused moment!
- Added over the code from core for the UnscaledDeltaTime for the StateMachines.This code will have to be pulled up soon in the core
- Added pause menu, as in the current master, to release
- Added The Void at the bottom of the map to eat any falling objects out of existance
- Fixed #1464 by cleaning the static detectives and also properly fixes the issue with leaking arrows fixed in 06e95b939.
- Fixed bricktrons being deleted breaking existing survival behaviours.
- Fixed NullReferenceException in Fleche.AppliquerPhysiques.
- Fixed Pause
- Fixed save thumbnails while paused
- Fixed screenshots while paused
- Fixed to get thumbnails to work in pause
- Fixes issues #1448. We now let the save code handle file management.
- Upgrade of the core to add the UnscaledDeltaTime for the State machines
Note that unfortunately we had to revert a fix on a memory leak with audio in the last minute, so this one will come in the next update.