Build 0.014 Deployed
- Applied new textures to some station parts.
- Textures for BioDome_01, docking_02, GasPodS_01, Housing_01-
- Housing_05, Ring_01, Ring_02, and Shipyard_01
- Manual turret/Weapon control. After pressing X to toggle manual fire control (an aiming reticle should replace the default mouse), any weapons set to the
- Manual fire group in the weapon manager will fire if left mouse is clicked. If the weapon is a turret, it will track with mouse movements. Press X again to disable (freeing you up to just target ships or whatever). If a turret is being manually controlled and the player is aiming outside of the turret’s arc, the turret will revert to its group target if available.
- The graphics options should now only show resolutions supported by the user’s monitor.
- Added RSS feed display to splash screen, fed from KV community announcements.
- Turrets should now be much less likely to shoot the ship they are mounted on.
- Optimized weapons fire for performance.
- Corrected size of projectiles for each tier of weapon. (visual update coming soon)
- Fixed a collision layer issue causing projectiles to collide when they shouldn’t