Kinetic Void

Build 0.018b Deployed

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15 commenti
Captain Levi 27 lug 2013, ore 12:46 
Clockwork45 - yea it would :D
Clockwork Emperor 20 lug 2013, ore 16:24 
@JOSHSNIPER118 I hope they add those because like a giant trade fleet that has a task to deliver some minerals or something would be pretty cool.
Shark 15 lug 2013, ore 14:44 
i have never seen npc's yet x3
Captain Levi 15 lug 2013, ore 11:24 
will there be tasks to do , or 'missions' or is literally just an exploration game? Also is it possible to have multiple ships or be part of a battle fleet or have a trading fleet?
Goldroman22 13 lug 2013, ore 20:10 
well at least you update not like kensi
UltimateCaissie 13 lug 2013, ore 16:55 
So , you can go trough moons , like litteraly , they start dissapearing as soon as you get near them

And also are they suposed to have 12 moons in such a confined space ? Maybe tune the moon distance lmfao
LumberingTroll 13 lug 2013, ore 14:04 
Use Shift+T to trigger MWD, should take more than 60 seconds to get to a planet.

Also we identified an issue with ship spawns and are implimenting the fix.
Jacky 13 lug 2013, ore 13:36 
Even though space is huge, the game wont be very good if it takes an hour to get to anywhere
I mean seriously who wants to play the game if it takes an hour to dock with a space station and currently it does take that long to do that, at least make a hyper sleep or something to speed up time.
Car Driver Aaron 13 lug 2013, ore 12:22 
any chance of an in-game tutorial or something? I've played for 6 minutes and I had no idea what the hell
Sandwiches!!! 13 lug 2013, ore 11:16 
I like the increase spacing between planetary bodies. They're so close it's ridiculous. Just increase the hyper speed if it takes too long to get around. The distance is a visual thing not a game play thing.