Kinetic Void

Build 0.03 Deployed

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23 ความเห็น
joshklement 15 ต.ค. 2013 @ 8:04pm 
mb3 ditto
mb3 5 ต.ค. 2013 @ 8:08pm 
I'm a little dissapointed. I bought into early access like 6 months ago thinking the game would be ready for release somewhat soon. The way it looks and feels now it seems like it might be 2 years before this game is ready for real release. And i don't want to play it till then. I just wanted to help support the process. I won't be suckered into this again.
JAK 2 ต.ค. 2013 @ 1:10am 
Whilst I do like the new lighting, I do feel you have gone over the top just a wee bit with the flares. Still, looks pretty for screenshots!
apexearth 1 ต.ค. 2013 @ 8:44pm 
The real question is what your 0 throttle is relative to. The closest planet? It's not as simple as "no longer moving" since everything in space is moving. It's all relative.
HER0 01 28 ก.ย. 2013 @ 5:15pm 
Piewars, if you have you kinetic field acitve (which is the default behavior) then you will stop if you turn off the engines.
Frogo 28 ก.ย. 2013 @ 11:16am 
i wish that the game had some kind of system that when you set you ship to 0 throttle it would stop its self by auto back thrusting so that i didnt just keep drifting off into space.... :/
SergeSC 27 ก.ย. 2013 @ 8:27pm 
i am now so testing this out!
Yakkington 27 ก.ย. 2013 @ 2:30pm 
That probably is a good idea. Somebody should, at least :)
TenebrousLuminary 27 ก.ย. 2013 @ 2:15pm 
I'm having the same issue jaymus2001 and ME, but restarting the game doesn't seem to have fixed it. Does anyone have ideas? Is this the type of thing I should report as a bug (I'm relatively new to testing unreleased games)?
ahmed (AG) 27 ก.ย. 2013 @ 12:56pm 
my ship anything big i lose absalute controle