Kinetic Void

Build 0.03 Deployed

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23 件のコメント
joshklement 2013年10月15日 20時04分 
mb3 ditto
mb3 2013年10月5日 20時08分 
I'm a little dissapointed. I bought into early access like 6 months ago thinking the game would be ready for release somewhat soon. The way it looks and feels now it seems like it might be 2 years before this game is ready for real release. And i don't want to play it till then. I just wanted to help support the process. I won't be suckered into this again.
JAK 2013年10月2日 1時10分 
Whilst I do like the new lighting, I do feel you have gone over the top just a wee bit with the flares. Still, looks pretty for screenshots!
apexearth 2013年10月1日 20時44分 
The real question is what your 0 throttle is relative to. The closest planet? It's not as simple as "no longer moving" since everything in space is moving. It's all relative.
HER0 01 2013年9月28日 17時15分 
Piewars, if you have you kinetic field acitve (which is the default behavior) then you will stop if you turn off the engines.
Frogo 2013年9月28日 11時16分 
i wish that the game had some kind of system that when you set you ship to 0 throttle it would stop its self by auto back thrusting so that i didnt just keep drifting off into space.... :/
SergeSC 2013年9月27日 20時27分 
i am now so testing this out!
Yakkington 2013年9月27日 14時30分 
That probably is a good idea. Somebody should, at least :)
TenebrousLuminary 2013年9月27日 14時15分 
I'm having the same issue jaymus2001 and ME, but restarting the game doesn't seem to have fixed it. Does anyone have ideas? Is this the type of thing I should report as a bug (I'm relatively new to testing unreleased games)?
ahmed (AG) 2013年9月27日 12時56分 
my ship anything big i lose absalute controle