Kinetic Void

Build 0.03 Deployed

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23 commenti
joshklement 15 ott 2013, ore 20:04 
mb3 ditto
mb3 5 ott 2013, ore 20:08 
I'm a little dissapointed. I bought into early access like 6 months ago thinking the game would be ready for release somewhat soon. The way it looks and feels now it seems like it might be 2 years before this game is ready for real release. And i don't want to play it till then. I just wanted to help support the process. I won't be suckered into this again.
JAK 2 ott 2013, ore 1:10 
Whilst I do like the new lighting, I do feel you have gone over the top just a wee bit with the flares. Still, looks pretty for screenshots!
apexearth 1 ott 2013, ore 20:44 
The real question is what your 0 throttle is relative to. The closest planet? It's not as simple as "no longer moving" since everything in space is moving. It's all relative.
HER0 01 28 set 2013, ore 17:15 
Piewars, if you have you kinetic field acitve (which is the default behavior) then you will stop if you turn off the engines.
Frogo 28 set 2013, ore 11:16 
i wish that the game had some kind of system that when you set you ship to 0 throttle it would stop its self by auto back thrusting so that i didnt just keep drifting off into space.... :/
SergeSC 27 set 2013, ore 20:27 
i am now so testing this out!
Yakkington 27 set 2013, ore 14:30 
That probably is a good idea. Somebody should, at least :)
TenebrousLuminary 27 set 2013, ore 14:15 
I'm having the same issue jaymus2001 and ME, but restarting the game doesn't seem to have fixed it. Does anyone have ideas? Is this the type of thing I should report as a bug (I'm relatively new to testing unreleased games)?
ahmed (AG) 27 set 2013, ore 12:56 
my ship anything big i lose absalute controle