Kinetic Void

Kinetic Void

Build 0.03 Deployed

Vind ik leuk
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23 opmerkingen
joshklement 15 okt 2013 om 8:04nm 
mb3 ditto
mb3 5 okt 2013 om 8:08nm 
I'm a little dissapointed. I bought into early access like 6 months ago thinking the game would be ready for release somewhat soon. The way it looks and feels now it seems like it might be 2 years before this game is ready for real release. And i don't want to play it till then. I just wanted to help support the process. I won't be suckered into this again.
JAK 2 okt 2013 om 1:10vm 
Whilst I do like the new lighting, I do feel you have gone over the top just a wee bit with the flares. Still, looks pretty for screenshots!
apexearth 1 okt 2013 om 8:44nm 
The real question is what your 0 throttle is relative to. The closest planet? It's not as simple as "no longer moving" since everything in space is moving. It's all relative.
HER0 01 28 sep 2013 om 5:15nm 
Piewars, if you have you kinetic field acitve (which is the default behavior) then you will stop if you turn off the engines.
Baby Yub Nub 28 sep 2013 om 11:16vm 
i wish that the game had some kind of system that when you set you ship to 0 throttle it would stop its self by auto back thrusting so that i didnt just keep drifting off into space.... :/
SergeSC 27 sep 2013 om 8:27nm 
i am now so testing this out!
Yakkington 27 sep 2013 om 2:30nm 
That probably is a good idea. Somebody should, at least :)
TenebrousLuminary 27 sep 2013 om 2:15nm 
I'm having the same issue jaymus2001 and ME, but restarting the game doesn't seem to have fixed it. Does anyone have ideas? Is this the type of thing I should report as a bug (I'm relatively new to testing unreleased games)?
ahmed (AG) 27 sep 2013 om 12:56nm 
my ship anything big i lose absalute controle