Astroworkers, welcome to PAX Update 0.14! This update will be on the floor at PAX today, but even if you can’t make it to Seattle you can enjoy the soups of our labors! This update adds more ingredients, more enemies, and some adjustments to research. We’ve also thrown in some nagging bugs.
Because of the large amount of changes in the current build, we recommend you delete your previous save data. You can delete your saved data from the planet select menu. With that said, let’s look at the new stuff!
Like a Boss
Nom Nom Galaxy is all about battling rival corporations for galactic domination of the soup market. Up to this point, your rivals have only sent small waves of alien mercs to disrupt your operation. Starting with this update, they’ll be bringing out the big guns! Or should we say, the big UFOs!
This behemoth will appear after you’ve launched a certain number of rockets. When your rivals feel like you’re getting a little too big for your britches, they’ll send over this ship to knock you down a few pegs. You’ll have to make some sacrifices to repel it!
Exploring Strange New Worlds
The ‘galaxy’ in Nom Nom Galaxy continues to expand. You’ll now be able to visit Iddil, a heavily forested planet, Unba,a water world, and the mountainous Pomelyk. Each planet will require it’s own strategy in order to build a successful factory. Gameplay for these planets is in development, so we’d love to get feedback from the community on them.
Iddil introduces new fruit bearing trees and spiny thorn plants. Neither can be moved easily, so you’ll have to plan your base around them.
If you fancy a swim, Unba is your planet. With most of the stage area covered in water, you’ll have to create island bases in different places to expand your factory. The ever-important Oxyflower has the added benefit of repelling water, so you can use it to plant under the waves, or prevent water from entering your base.
The most challenging of the new stages is Pomelyk. The rocky planet offers few places to cultivate your ingredients and deposits of matter and discs are sparse, so you’ll have to maximize your management skills to expand.
Expanding Your Pallet
There are a few new flora to add to your recipe book now. We haven’t had proper trees in Nom Nom but that’s because we’ve only been exploring deserts and plains. Iddil is our first planet to introduce a forest biome.
The trees of Iddil bear delicious fruit, but are sturdy and can’t be chopped down. You’ll have to plan your factories around these trees to harvest them. The trees will die in winter, so stock up on fruit for the cold season.
Needle Grass, like the trees of Iddil, is difficult to get rid of. It’s covered in thorns so punching it will only leave you with bloody gloves, and if you dig it up with your buzzsaw, the remaining bits will sprout as new plants. You’ll have to use other tools to take it out-but it’s rumored that beautiful flowers sometimes blossom on its thorny branches…
Nom Nom now has an uber tuber! Yams grow underground, and like the trees and Splinter Grass, are resistant to conventional harvesting. If you want to get to the goods, you’ll have to dig them up!
Adjustments The following items have had their costs adjusted:
Hoverboard - Increased Research key costs from 2 to 3 Increased the Gold cost from 100g to 1200g
Jack Increased Research keys costs from 3 to 6 Increased Gold cost from 100g to 450g
Floppy disks should be easier to dig up now.
Mole enemies won’t be nearly as persistent in destroying your base and will disappear after paying you a visit.
Bug Fixes - Fixed an issue where you could create two offices on the Tutorial Stage - Fixed a bug that allowed ivy and seaweed to grow in places they normally couldn’t
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!
Well, one month sure flies by! We've been hard at work on a multitude of things, both big and small, for this update. We're also getting Nom Nom Galaxy ready for the big game shows coming up in August. We won't get into where (or how) you'll see Nom Nom Galaxy this month, but we're pretty excited with the upcoming announcements! Look for more news next week! Because of the upcoming shows, we're holding some stuff back for this update anda few other features aren't completed. But that's what Early Access is all about - testing, testing, and more testing. We'd love to hear your feedback on the changes, so please leave comments! With that said, let's get to it!
One issue that's come up in feedback constantly has been Astroworker walking speed. In a game that requires you to ship your stock as quickly as possible, being a slow poke doesn't bode well for future promotions. There were debates among the team on whether a speed boost the should be applied given to the Astroworker by default, as a research upgrade, or as a boost button. For now we've added a new research item to speed up the Astroworker by 30%, so please check it out and let us know what you think in the comments/forums. Limits on purchasing research at the end of each day have also been removed! Shopping spree! Finally, we've added a new structure, Storage, that allows you to store up to 6 ingredients! We think you'll really appreciate it when you see what else is coming...
Removed the limit on the number of research upgraded you can purchase at the end of each day.
New Astro-boots research available! Increase the speed of your Astroworker by 30%!
Added Storage to research.
In order to accommodate some of the new and more varied environments we're working on, we've changed the way that oxygen works with water on the planets. Mon Cala, anyone?
Oxygen will now deplete twice as fast when under water.
Oxygen pockets can now be created underwater. These pockets will prevent water from entering, allowing you to expand your base underwater.
The planet select has been revamped to give you that universal flavor!
On the select rival screen before returning to a planet you've previously gotten 100% market share, the following information has been adjusted.
Total days will now accurately report previous play sessions.
Enemies defeated will be cumulative for all play sessions.
Fixed bug where screenshots of previous play sessions were being overwritten.
You now find more information about rival corporations at the rival selection screen before starting a planet.
We've moved from the Maintenance Menu button for keyboard and mouse controls to the CTRL key.
With Nom Nom Galaxy heading to show floors this month, we're shoring up some of the tutorials. This will be tweaked up until the last minute, so we're looking for feedback from the community on how to improve the tutorials. What did you find difficult to understand when you started playing?
Game hints will now remain on the screen longer.
Major hints during the tutorial will now pause the game.
The following features are still being implemented and may be have bugs.
Astroworkers can now reset their base at the planet selection screen by pressing “Y” button on the controller, or “R” on the keyboard.
You can now build a second office on planets you return to after beating a rival with 100% market share. Currently, this is only working on Egon.
We've begun testing for seasons, and winter is coming! The seasons are currently on a 15 minute cycle and only switch between summer and winter. Also, the winter assets are still being completed so you'll only see a blue filter and some icy tiles for now.
Winter effects -Grass, Sunflower, and Ivy will die, making it impossible to grow or harvest them. -Plants will not grow or spread seeds during winter. -Animal nests shrivel up, and animals don't leave their nests.
As you can see, winter is pretty harsh, so be sure to make good use of the new technology!
It's that time of the week again, Astroworkers! And for this week's update we've got some great news this week about the upcoming development this month!
Since Nom Nom Galaxy launched in March, we've been taking feedback, fixing bugs, and slowly adding features, all in the hopes of making the soup empire experience as tasty as possible. The weekly updates have served the team really well in this regard. It's enabled us to react quickly to issues that spring up. Moreover, thanks to all the feedback from players on Steam, Facebook, and Twitter, we think that Nom Nom Galaxy is more accessible and fun than it was when we launched just a few short months ago.
Now that July is here, we're ready to throw on all the burners and prepare some more substantial courses! And seeing as how it's July 4th, this might be the time to start thinking about turning those burners on some nice, juicy mammoth meat...!
This month we'll be holding any updates on Nom Nom Galaxy for a much larger update at the end of the month. This allows us to work on some larger features that we haven't been able to focus on with our week-to-week update schedule. We'll still be posting to the blog, so you can monitor what we're up to here and in the Steam community forums.
To whet your appetite, here's a hint at what we've got in store!
Yaho, Astroworkers! p0rk1ns here with another weekly update!
Charles & Charlie are the lifeblood of any factory. Without their hard work, you'd be lugging all of your ingredients and soup around- but you've got better things to do! Our most dedicated of factory robots have received some great updates this week that will make them even better helpers in our conquest of the galaxy!
For starters, previously Charlie & Charles, consummate workers that they are, would continuously walk in the same direction when you put them down. We've updated their circuits so that when you put them down now they will continue along the direction that you are facing (or the direction of your mouse cursor).
Their dedication to everything soup also caused some weird behavioral bugs that have been squashed, too. When trying to get past our new traffic robot Jimmy, C&C would sometimes get stuck walking past him. We've tidied up their "Respect My Authoritah!" code and they'll now follow Jimmy's instruction to the letter.
Finally, we've made improvements to the HUD to help you understand just what your dastardly rivals are up to. When customers receive shipments of rivals soups, you'll now see their reaction, for example "Yummy!", and you'll see the percentage that their market share has increased.
The HUD will now display customers reactions to your rivals soups and how much market percentage each gains.
After picking up Charlie & Charles, they will now start walking in the direction that are facing when you place them.
Fixed a bug that would cause Charlie & Charles to get stuck when trying to deliver something past Jimmy.
Fixed a bug that would cause Charlie & Charles to get stuck when encountering a hole in their path.
We want to remind everyone that you can still submit your data to us if you'd like to see your company in the game as a rival soup company! Check out our announcement on Steam for more details.
We also did an interview with GameRamble[www.gameramble.com] about some of our influences for Nom Nom Galaxy!