Last week we dropped a galactic bomb of an update that added a bunch of new content to Nom Nom Galaxy. We're going to get into some more specifics of that update this week. We've also fixed some of the issues that our tireless Early Access Astroworkers helped uncover, and added key binding support!
You'll notice that your robot minions have undergone a few upgrades in this update and there's even a new face in the bunch. Freddy, Travis, and Ben have all been tweaked to improve your soup production.
Freddy & Travis Freddy and Travis are your vertical movement robots in the soup production line, moving ingredients and soups up or down through the base. In previous versions, Freddy handled sending everything up, while Travis would move things down. We've now given both robots the functionality to pass ingredients or soup up and down, but separated which items they will handle. Freddy is now exclusively an ingredient robot and Travis will take care of the soup.
In earlier versions you'd often have Freddy or Travis throwing ingredients passed to them to your soup rocket yards, or towards factories that didn't take those ingredients. With this change, you'll have a greater degree of control over how soup production flows through the base.
Ben Freddy and Travis got little tweaks, but Ben has had a full system overhaul! Ben 2.0 has gone back to doing what dogs do best - burying stuff! Place Ben around any ingredients and he'll replant them. Ben's original purpose was to find ingredients and bring them back to his doghouse. While we appreciate the pooch's intentions, the system was a little cumbersome and wasn't working quite as we had hoped.
Planting speed and Ben's patrolling patch are still being tweaked, so let us know how the Astroworker's Best Friends is working in your bases.
[nomnomgalaxy.com] Clarence The newest addition to our robo-family is Clarence, a harvesting robo. In many ways, Clarence, paired with the new changes to Ben, is the the final piece in the soup automation puzzle. Place Clarence in your farms and he will harvest any plants that have grown to full height. Without having to come back and tend to your farms, this frees up your Astroworker to explore more of the planets.
Updates & Fixes Bugs Fixes
Fixed bug causing game to crash accessing the Gum menu
Video setting should be saving correctly to profiles and there is a confirmation dialogue for changes.
S.O.O.P and Corporate Conquest bases can now be reset properly
Fixed bug preventing some players from progressing in Tutorial 2
For some strange reason, "Alt + Q" and "Alt + PrintScreen" was mapped to quit the game. This has been removed.
Fix issue preventing data from saving properly
You can no longer toggle full screen with "Alt + Enter"
Keybindings! You can now change your key configuration on keyboards.
NNG should now be better at recognizing which input you are using (controller vs. keyboard + mouse)
Improved mouse functionality in construction and earnings menus
Adjust the size of the Robo-Shacho's test balloons.
It's been quite a while since we last spoke! After the Christmas update we took some time away from the blog and our regular updates to put our heads down and work on a host of key features. We've had a lot cooking up and now we're ready to unveil the merger between feedback from our dedicated early access supporters and the ingredients we've had on the shelf at Q.
And because we really want everyone to get a taste of this new flavor of Nom Nom, we're reducing the price for the remainder of Early Access to $9.99 (Note: Price change will be reflected on Steam later today). If you've been waiting for a good sale to check it out, it's the perfect time.
There have been sweeping changes and updates throughout the whole Galaxy. Because the scope of this update is pretty huge, we'll just give an overview today and then give more details about the changes over the next couple of weeks. When you launch Nom Nom you're going to see new robots, enemies, planets, building parts, optimization, new modes, new moves, and... gum!?!
The foremost issue on our plate was getting Nom Nom Galaxy optimized for better play on a wider variety of machines. It's something that we hoped to be able to address earlier in the game's development, so we're really happy to put this new update out. Essentially, we've migrated Nom Nom Galaxy from our old PixelJunk Engine to an updated version that Double Eleven created when they were porting the other PixelJunk games to Steam. The original engine was beginning to show it's age - it's the engine we used to create all of our classic PlayStation 3 games. And while the ol' girl served us well, Nom Nom was sometimes too much for her to handle. The game looks pretty simple on the surface, but there's lots of stuff going on in the background, like how the planets are held together, fluid and gas dynamics, and calculating the "living parameters" of the plants and animals.
The update to the new engine, along with lots of code optimization on the team's part, means that soup production for our Astroworkers should be a much better experience. There's support for a wider variety of graphics cards, controllers, and monitor setups.
We don't expect everything to be perfect straight off the bat, so make sure you jump on the forums and let us know how Nom Nom is running on your rig.
Okay, I know you're eager to jump back into the soupy fray, but there's something that we've got to do before we start. Because of the magnitude of the changes, old Nom Nom save data is no longer compatible with the current version and you'll need to start new games. When you start you'll be greeted with a new screen for managing your game data. Name your company and you're be ready to work.
One of our largest tasks was bringing together Yamamura's quirky art and our soup theme into an entertaining story and campaign mode. We've hinting at the larger theme of galactic domination by means of soup, but now you'll be able to dig into the background of the Galaxy. When you get to the new main menu, you'll see the new campaign mode, Corporate Conquest, where you can start your hostile takeover of the galaxy.
Corporate Conquest starts you at the training facility and you'll need to finish the two tutorials in order before you start exploring. After completing them you can go to any planet in the first sector of the galaxy. Each planet has two different play styles, a market battle vs. rival soup corporations and S.O.O.P, a sandbox mode for all those Astroworkers who want to make bases that are visible from space! You'll need to complete the market share battle to unlock the S.O.O.P mode for each planet.
To move to other sectors of the galaxy Robo-shacho requires that you discover recipes available on those planets. When you've satisfied him, the gate will unlock and you can move on to new planets.
The new Corporate Conquest mode has changed the way research works in Nom Nom Galaxy, also. Conquering rivals in market share battles earns you research unlocks. Those unlocks will carry over to future planets. We've done away with unlock keys on the planet, but you'll still need to earn enough gold by selling soup to buy research.
Well, I can imagine that by now the soup in your noggin is swimming with all of this new info that we're dumping on you. This is just the beginning, but it should get you prepared to take on the mantle of Astroworker once more. We'll be back later this week with more information on the new and improved Nom Nom Galaxy!
It's been a little while since we've seen any updates for Nom Nom Galaxy, but we elves have been working hard behind the scenes. We've left a bounty of Nom Nom presents under our Cosmic Christmas Tree for everyone!
The first present under our tree is a new way for Astroworkers customize their bases. These nifty escalators will transport soup and ingredients up or down automatically and add some variety to base designs.
This is sure to make Astroworkers who construct huge bases happy. We've added a crystal generator that can supply additional power to your base. You'll have to find crystals hidden on the planets in order to create one first though.
If you've ever dreamed about zipping around the planet quickly, the new Warp Gates are right up your alley. For the cost of a little matter, you can teleport to and from your office to different Warp Gates that you set up around the map.
Our last big present is something we're cooking up for our PixelJunk Monsters and Tower Defense fans. Astroworkers can now build Stun Towers to stop fast moving enemies and give your Shot Towers time to attack them.
There's a lot more under the tree, so check out details below.
Added new research tiers to increase rocket speed. Speed can be increased 5 times, with a 10% increase each time. Key cost will increase by one with each upgrade.
Added Warp Gate to research. Costs 10 keys to unlock.The Office serves as the warp gate home. Multiple gates can be built and the Astroworker will travel round robin to each gate before returning back to the office. Warping costs matter that increases according to distance.
Added Escalator to research. Cost 3 keys to unlock.
Added Long Throw to research.
Added Stun Tower to research. Costs 4 keys to unlock. Stun Towers will temporarily stop enemy movement within their range.
Added Building Defense Up to research.
Added Crystal Generator to research. Crystal Generators supply additional power to base equal to the main office. Astroworkers must find a crystal on the planet in order to construct a generator. Crystals can be found on Iddil, Pomelyk, and Apoxus-67.
Added new in-game BGM some stages
Adjusted the timing of punches to make it easier to combo.
Added knockback to the shotgun when enemy gets hit
Added some knockback when you punch enemies
Astroworkers can now do a rapid fire punch at the expense of some of their oxygen.
Adjusted the action icons (Eat, Plant, Ladder, etc.)
Increased the damage on the Dash Punch from 10 to 15. You can't cancel out of this attack now.
Added radar function to soup factories. Radar on the factory will now direct you to the closest ingredient. In 2P mode, the factory will find ingredients close to the last player to put an ingredient into the factory.
Added a day timer at the bottom of the screen.
With the Maintenance Menu open, you can now us L1 R2 (1, 2 on keyboard) to switch between buildings in the area.
Changed the unlock key icon.
Added button prompts to proceed on the Earnings Report and Research menus.
Collectables (matter, floppy disks) can now be transported via treadmills.
Charlie and Charles can now pick up items from the storage.
Oxygen will no longer block water.
You can no longer build a second base and must use Crystal Generators for additional base power.
Fixed players being able to put items into buildings that no longer have power.
Robots will no longer take damage from players.
Seasonal changes will now be determined on a planet basis, not galaxy-wide.
Added hint when placing blueprints (Corridor connection hints).
Astroworkers can no longer punch while grabbing ledges
Fixed building defense bug fix which would cause buildings destroyed using the maintenance menu to only deal damage to the building instead of destroying it.
Fixed a bug where picking up an ingredient at the last second of decay would cause it to become invisible.
Fixed a bug while climbing ladders underwater.
Fixed a bug where the character would not be placed properly on the ladders.
Fixed a bug where carrying a robot that carries a heavy object (soup) would not slow the player.
Fixed shotgun pellet fire start location.
Fixed a bug where you can achieve very high speed by punching while floating (In girdiers).
Fixed problem where wielding a robot would prompt Eat and Plant commands.
Fixed a bug where the player could climb into walls while getting hit by monsters.
Fixed a bug which would cause the Astroworker to stop mid-attack if touched by enemies
Autumn is in full swing, and this update contains a number of things to help you bring in the soup and bring home the bacon in Nom Nom Galaxy. The changes this time run the gamut from small adjustments to BIG changes-and maybe even a glimpse of the future...
The Good Earth
First up is something that I know many have hoped for and pleaded with Robo-Shacho's suggestion box for over and over. Astroworkers can now pull blocks of dirt out of walls and out of the ground! When standing next to a dirt wall, press and hold the Interact button, then pull in the opposite direction to pop out a block. If you want to pull a block out of the ground, press down first, grab it with Interact, then pull up to pop it out. Blocks of dirt can be placed or thrown, and will stick to other terrain. Try out new ways to blaze a path! You can also pull blocks with matter and floppies in them, which could make collecting resources even easier.
No Limit, Soldier!
Thanks to the Astroworker healthcare plan now covering visits to the optometrist, you can now place corridors, turrets, and other factory parts anywhere on screen, with no distance limit. Hopefully, this will make expanding your factories (and stacking those soup bucks) a much more simple and streamlined process. Of course, you still need to make sure the parts are connected and powered up!
Speaking of stacking bucks, our last big change has to do with the financial future of the Nom Nom universe. We've added "Company Funds," which are earned by beating rivals. You'll be able to get an idea of how industrious your rivals are at a glance by checking the amount of funds their defeat is worth. As for what these company funds will mean for the industrious Astroworker...keep your eyes on the soup market (and these announcements)!
Of course, these are not all of the changes this update brings!
Players no longer returned to office at the end of the day. -Players will remain in the place they were at the start of a new day with full health and oxygen.
Company name now displayed on in-game office.
Players can no longer ledge grab while using the buzzsaw.
Players can now jump-cancel autoclimb.
Ingredient search animation added to Ben.
"Money" tab in construction menu changed to "Shop" tab.
Travis research cost changed to 2 keys.
Building defense up/Iron Suit researched unlocked. -Building defense boost is 10%, Iron Suit defense boost is 30%. Both cost 4 keys.
We've got a doozy of an update for you this week! Another often requested robot finally joins the team, a plant and planet make an appearance, and Nom Nom Galaxy wins another award!
One of my favorite things about developing Nom Nom Galaxy is taking the game to shows and getting to talk to people about the game and watch them play. We've been in Early Access for about six months now and talking with you all on Steam, and with the popularity of live streaming it's easy to see people playing Nom Nom Galaxy online. But there's nothing quite like seeing it in person and interacting with the players.
This year we've been fortunate enough to take Nom Nom to three(!) shows, BIG in Brazil, PAX Prime, and GDC China last week as a finalist for the Independent Games Festival. Nom Nom took the top prize at BIG, was part of the Indie MEGABOOTH at PAX Prime, and now we've been honored with an Excellence in Audio Award from IGF China!
We'd like to thank everyone at GDC China and IGF China for having us at the show and honoring us with the award. The audio in Nom Nom Galaxy was all done by our in-house jam band, The Electric Bends. This award is sure to push those guys back into the studio to cook up some more tunes for the Galaxy!
On to this week's update!
The latest addition to your robot army is sure to be a welcome one. Since Nom Nom hit Early Access, there's been on element that's been from factory automation: Harvesting ingredients! No matter how well you've designed your factory, your Astroworker has always had to do the dirty work of pulling up the plants. Soup Co. has sent some relief in the form of the Astroworker's best friend: Ben!
Most dogs like to destroy gardens, but Ben is special case. You can unlock Ben for three keys in the research menu and at a cost of 150 gold per robot. After summoning Ben, hand him an ingredient to sniff and he'll move to harvest plants that have fully grown and leave one ingredient behind for it the next plant to grow. Ben will deposit the ingredients in his doghouse, which can be connected to your factory from the sides or the bottom. He'll also climb up one block terrain, giving you some more building options. Like all of the other robots, give him a punch and he'll drop whatever he's carrying. To change what Ben is harvesting, simply give him another ingredient.
The plant life in Nom Nom Galaxy is nothing to shake a stick, or buzzsaw, at! In the tradition of overly aggressive tomatys and mean mushrooms, we introduce the latest in pugilistic produce, the Killer Pumpkin! (That's a temp name. If you have any ideas for another, let us know!)
This pumpkin grows from vines and drops down upon unsuspecting Astroworkers. If it misses, the pumpkin does a rolling attack to pummel its target!
Pumpkins only appear on Iddil now, but expect to find them on other planets soon!
Added a VS screen at the start of the game
Rival company market share now appears in the planet percentage area
When playing co-op and holding an item, the factory will only blink for the player holding the item
New stage, Kakoi, added
We've removed the winter season because of a silly bug. It'll be back once we've squashed it. But for now, enjoy a Game of Thrones style Summer.
Added an arrow to help you get back to your money and matter after dying.
As always, please let us know what you think in the comments here, on our Steam Community, Facebook, or Twitter! See you next time!