As promised, we have an update for you! It addresses a number of issues you've helped us pinpoint while improving the game's UI and overall performance.
Here's the breakdown:
Added ability to change controls and key bindings from the pause menu’s options screen.
Added ability to change display mode and resolution from the pause menu’s options screen.
Added ability to navigate the options screen with both keyboard and gamepad regardless of which control scheme is currently selected for gameplay.
Added keyboard support for the construction and research menus.
Changed default pause key to Esc, which functions with both the keyboard and gamepad control schemes.
Changed default confirm key to Enter.
Added ability to rotate construction parts with the arrow keys or your key bindings for left and right movement (e.g., A and D by default). We hope this improves usability for left-handed players using keyboard and mouse.
Added ability to rebind the “stamp object” key used during construction.
Performance and Optimization:
The game will now default to the dedicated GPU on NVIDIA Optimus and AMD Dual Graphics laptops.
Multiplayer games will no longer drop to 30 fps.
Removed the option to run the game at 30 fps.
Added the following graphics quality presets to the options menu: High: Enables all post-processing effects. Medium: Disables anti-aliasing. Low: Disables anti-aliasing, fake 3D, dust, fog.
Fixed issues with language and resolution settings not saving properly.
Fixed an issue that caused players to get stuck in the tutorial when using keyboard and mouse.
Fixed an issue that caused players to get stuck in story scenes if a controller wasn’t connected.
Fixed an issue that caused players to get stuck in the key bindings menu.
Fixed an issue with the construction menu’s cursor behavior in online multiplayer.
Fixed an issue with the laser tower targeting nearby items and friendly robots as enemies.
Fixed an issue with “magnet” indicators incorrectly appearing in places where construction parts would not actually stick.
Fixed an issue with DirectInput controllers crashing the game.
Fixed miscellaneous crashes related to the stun tower and tourist bus, amongst others.
Fixed minor localization issues.
Fixed other miscellaneous bugs.
There's still much to be done and we'll be tackling it as resources allow, so stay tuned!
A big thanks to all the players of Nom Nom Galaxy! Just a quick note to say that we are actively working on an update for a number of the issues that have been brought up and will post an update very soon.
We have a small patch this week to address some save data issues as well as fix some problems that were causing black screens for some of you. We've also brought back GSA-002, the 2nd tutorial planet, which includes some more advanced gameplay tips. This planet previously required completion to advance, but is now optional.
We're continuing to work on improving online stability and should have another patch later this month.
Version 1.01 Change log
Fixed bug where client progress data was overwritten with host progress data.
Client changed an option on the pause menu, which was then autosaved.
Changed not to overwrite client data with host data.
Fixed bug where client factory data was overwritten with host factory data.
If the host disconnects for some reason, the host migrates to another person but the original host's data overwrites the new hosts data.
Will display an error message and pause the game when a host disconnect is detected, then back out to the planet select screen when the dialog box is closed.
Fixed bug where game crashed when starting SOOP with a conquest factory
Data saved with a dirt block inside a factory (in item state)
Changed not to crash
Fixed bug where game crashed when resuming SOOP game
Invalid data saved when exiting pause menu
Improved data load
GSA-002 (2nd tutorial) returned, made optional
Other bug fixes
Fixed bug where game did not run properly in Steam offline mode
Fixed bug where game crashed when choosing Control Map on in-game options menuグ
Fixed bug affecting scrolling on leaderboards
Fixed bug where Very Yummy soups were not counting toward Astropins
Fixed bug where conquest factory was loaded when "no factory" option was chosen in SOOP
Well Astroworkers, the time has finally come for you to venture into the expanse of the Galaxy and feed the hungry masses! Nom Nom Galaxy ver. 1.00 is now open for business!
It's been a long journey since we first released on Early Access almost a year and a half ago - even longer if you count our time as PixelJunk Inc when this blog first started. We've learned a lot along the way! Two PAX Prime attendances in the Indie MEGABOOTH, awards at Brazil's Independent Games Festival and GDC China's Independent Game Festival, appearances at SXSW 2015, Gamescom 2014, PSX 2014, BitSummit 2013 & 2014, Indiecade 2014 and EGX 2014... whew! We've been hoping all over letting people sample the soup! Add to that the huge contributions that all of our Early Access players have added and we fell like we've got a soup that's been seasoned by the best Astroworkers on the planet.
The full release of Nom Nom Galaxy adds:
Complete campaign with 27 different worlds to explore
Improved online 4P co-op
Galactic Challenge Mode with rotating challenges that earn you Galactic Gum to use in Conquest and S.O.O.P Sim modes
Steam Trading Cards
Of course, the work for an Astroworker is never done, so we'll be continuing to improve Nom Nom Galaxy over the next few months. There are a lot of things still be requested in the forums that we'd like to address. I don't want to get into details now, but we're hoping to add a few modes to keep the soup flavors just as interesting as the first taste.
Long time no soup, Astroworkers! Massive here to bring you the details on our latest update. We've made a number of big changes, fixed a lot of bugs, and added some features that you in the community have asked for. We're almost ready to go full steam, as it were, and just have a few more things to experiment with. This update is another big one, so get ready!
Four on the Floor In this update we're finally bringing something that you've wanted for a very long time: 4P ONLINE CO-OP!
Now you can attempt to corner the space soup market as a member of a capitalistic quartet, delegating task to those best suited for the job like a BOSS! Explore further, build bigger, fight harder, MAKE THAT MONEY! You can combine 4 individual players or 2 local co-op and 2 other individual players. You can even use the newly added friend invite system to build your team!
This feature is still being improved, so the friends you invite will need to have Nom Nom Galaxy running or they won't automatically join the session. However, this will be streamlined in the future.
Consumer Reports We've also been listening to your feedback and requests in response to the game in general and the 00.99a update in particular, and a number of those are also reflected in this update. The first of these is: you can now choose which gum to chew!
Sugar High Galactic Gum comes in a variety of flavors that do strange, science-type things to Astroworkers, but until know you were completely at the whims of fate as to what you could use and when. This has been changed so you can now choose the best stick of gum to chew when a potentially life threatening or financially explosive situation is impending! Need more defense funding? Gold Rush! Pesky rock wall in the way? Boulder Bash! The power is yours!
A Shocking Display
We moved the DANGER banner! Although the purpose of this display is to warn Astroworkers of impending danger, it was often responsible for its fair share of headaches itself, by obstructing your view of the action. The position has been lowered to avoid this, and the transparency of the banner itself increased. Now YOU are the danger.
Under Construction Corridor parts can now be overwritten with parts of a different shape, costing only the matter difference between the two. This should help with speedy renovations of the factory to better accommodate Astroworker needs.
Garden Variety Previously, plant growth conditions did not carry over into S.O.O.P. mode when starting with a Conquest mode factory, but this has been remedied. Now Astroworkers can continue cultivating their little stretch of land uninterrupted! Also, to make automated gardening more effective, Clarence's harvesting time has been increased to prevent gardens from being destroyed.
There are also a number of smaller usability improvements and bug fixes, which are as follows:
Planet GSA-002 (Tutorial 2) removed
Both control schemes (Controller and Keyboard/Mouse) can now be used in menus, regardless of settings
Added windowed fullscreen as a display option
Increased sprinting oxygen cost
Fixed bug where 1P controller vibrated in place of 2P controller
Fixed bug where girders damaged enemies
Expanded construction trigger radius in tutorial
Fixed bug where player died if riding Hopper EX in water when battery died
Fixed bug where player got stuck in wall if damaged while riding Hopper EX
Fixed bug where sprinting while carrying soup used more oxygen
Fixed bug where memory became insufficient as planets were beaten
Fixed bug that caused Poisonpuffs to die in oxygen